DB/GameObjectDisplayInfo
Jump to navigation
Jump to search
GameObjectCache.wdb reads this file to associate models with objects. Actually this DBC is used for more than that it seems and also controls models used partially in some spells but not sure how at the moment. (Spell Focus objects like Anvils or Forges, maybe?)
This DBC holds information about every type of models (WMO too). Models (M2) are listed as .MDX as always.
9183
1 ID, int 2 Filename, string 3 Stand, iRefId: SoundEntries 4 Open, iRefId: SoundEntries 5 Loop, iRefId: SoundEntries 6 Close, iRefId: SoundEntries 7 Destroy, iRefId: SoundEntries 8 Opened, iRefId: SoundEntries 9 Custom0, iRefId: SoundEntries 10 Custom1, iRefId: SoundEntries 11 Custom2, iRefId: SoundEntries 12 Custom3, iRefId: SoundEntries 13-18 Vec3D[2], most likely bounding boxes or something similar. 19 New since WotLK: ObjectEffectPackage.dbc, iRefId: ObjectEffectPackage, only on those flying ships in Icecrown.
6.0.1.18179
struct GameObjectDisplayInfoRec { uint32_t m_ID; uint32_t m_fileDataID; uint32_t m_Sound[10]; float m_geoBoxMin[3]; float m_geoBoxMax[3]; uint32_t m_objectEffectPackageID; float m_overrideLootEffectScale; float m_overrideNameScale; };