DB/LightParams: Difference between revisions
Jump to navigation
Jump to search
m (Added Category WotLK) |
mNo edit summary |
||
Line 20: | Line 20: | ||
10 flags Integer | 10 flags Integer | ||
==6.0.1.18179== | |||
struct LightParamsRec { | |||
uint32_t m_ID; | |||
uint32_t m_highlightSky; | |||
uint32_t m_lightSkyboxID; | |||
uint32_t m_cloudTypeID; | |||
float m_glow; | |||
float m_waterShallowAlpha; | |||
float m_waterDeepAlpha; | |||
float m_oceanShallowAlpha; | |||
float m_oceanDeepAlpha; | |||
uint32_t m_flags; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] |
Revision as of 20:58, 2 November 2014
Controls some of the settings which don't change with time for light, fog, and water.
Header Info
Records...................571 Fields......................9 Record Size................36 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 highlightSky Boolean 3 lightSkyboxID Integer This is a ref to LightSkybox 4 cloudTypeID Integer 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright 6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. 7 waterDeepAlpha Float 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. 9 oceanDeepAlpha Float 10 flags Integer
6.0.1.18179
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; uint32_t m_lightSkyboxID; uint32_t m_cloudTypeID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };