DB/LightParams: Difference between revisions
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(Added Flags (thanks to Azarchius@Discord)) |
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| 0x80 || hide celestial object (eg red argus star) | | 0x80 || hide celestial object (eg red argus star) | ||
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See EnumeratedStrings ID 385 | |||
Revision as of 23:22, 26 June 2024
Controls some of the settings which don't change with time for light, fog, and water.
1.12.1.5875
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Structure
Column Field Type Notes 1 ID Integer 2 highlightSky Boolean 3 lightSkyboxID Integer This is a ref to LightSkybox 4 cloudTypeID Integer 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright 6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. 7 waterDeepAlpha Float 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. 9 oceanDeepAlpha Float 10 flags Integer
6.0.1.18179
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; uint32_t m_cloudTypeID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Flags
Flags | Notes |
---|---|
0x1 | underwater luminosity |
0x2 | show floating sprites |
0x4 | hide sun |
0x8 | hide moon |
0x10 | hide stars |
0x20 | does not exist I believe |
0x40 | seemingly exists but not used I believe |
0x80 | hide celestial object (eg red argus star) |
See EnumeratedStrings ID 385