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|||0x1D||uint32||IP||Client-IP | |||0x1D||uint32||IP||Client-IP | ||
|- | |- | ||
|||0x21|| | |||0x21||uint8||AccountName_Length||The Lenght of the Account-Name | ||
|- | |- | ||
|||0x22||char[]||AccountName|| | |||0x22||char[]||AccountName|| | ||
|} | |} | ||
==AuthLogonChallenge_Server== | ==AuthLogonChallenge_Server== | ||
{|style="background:#FCFCFC; color:black" | {|style="background:#FCFCFC; color:black" |
Revision as of 20:19, 14 November 2009
How the thing works(WIP!): At the beginning, the WoW Client sends an Authentication Packet to the Server. Then the Server checks if the Account is banned etc. and ,if not, sends an Packet containing information for the SRP-6 algorithm.
Logon
AuthLogonChallenge_Client
Offset | Type | Name | Description | |
---|---|---|---|---|
0x0 | uint8 | Command | ||
0x1 | uint8 | Error | ||
0x2 | uint16 | Size | ||
0x4 | char[4] | GameName | 'WoW' | |
0x8 | uint8[3] | Version | 0x00 0x08 0x00 | |
0xB | uint16 | Build | aka Revision | |
0xD | char[4] | Platform | eg 'x86' | |
0x11 | char[4] | OS | eg 'Win' | |
0x15 | char[4] | Country | eg 'enUS' | |
0x19 | uint32 | WorldRegion_bias | ? | |
0x1D | uint32 | IP | Client-IP | |
0x21 | uint8 | AccountName_Length | The Lenght of the Account-Name | |
0x22 | char[] | AccountName |
AuthLogonChallenge_Server
Offset | Type | Name | Description | ||
---|---|---|---|---|---|
0x1 | uint8 | cmd | |||
0x2 | uint8 | error | |||
0x3 | uint8 | unk | |||
0x4 | char[32] | B | Public ephemeral value(SRP) | ||
0x24 | uint8 | g_len | 0x1 | ||
0x25 | uint8 | g | A generator modulo N(SRP) | ||
0x26 | uint8 | N_len | 0x20 | ||
0x27 | char[32] | N | A large safe prime (N = 2q+1, where q is prime). All arithmetic is done modulo N.(SRP) | ||
0x47 | char[32] | s | User's salt | ||
0x67 | char[16] | unk2 |
AuthLogonProof_Client
Offset | Type | Name | Description | |
---|---|---|---|---|
0x0 | uint8 | Command | ||
0x01 | uint8[32] | A | ||
0x21 | uint8[20] | M1 | ||
0x35 | uint8[20] | CRC_Hash | ||
0x49 | uint8 | nKeys | ||
0x4A | uint8 | unk | Added in 1.12.x client branch |
AuthLogonProof_Server
Offset | Type | Name | Description | |
---|---|---|---|---|
0x0 | uint8 | Command | ||
0x1 | uint8 | Error | ||
0x2 | uint8[20] | M2 | ||
0x16 | uint32 | unk1 | ||
0x1A | uint32 | unk2 | ||
0x1E | uint16 | unk3 |
Logon Errors
Name | Value | |
---|---|---|
LOGIN_OK | 0x00 | |
LOGIN_FAILED | 0x01 | |
LOGIN_FAILED2 | 0x02 | |
LOGIN_BANNED | 0x03 | |
LOGIN_UNKNOWN_ACCOUNT | 0x04 | |
LOGIN_UNKNOWN_ACCOUNT3 | 0x05 | |
LOGIN_ALREADYONLINE | 0x06 | |
LOGIN_NOTIME | 0x07 | |
LOGIN_DBBUSY | 0x08 | |
LOGIN_BADVERSION | 0x09 | |
LOGIN_DOWNLOAD_FILE | 0x0A | |
LOGIN_FAILED3 | 0x0B | |
LOGIN_SUSPENDED | 0x0C | |
LOGIN_FAILED4 | 0x0D | |
LOGIN_CONNECTED | 0x0E | |
LOGIN_PARENTALCONTROL | 0x0F | |
LOGIN_LOCKED_ENFORCED | 0x10 |
Realm List
SRealmHeader
Offset | Type | Name | Description | |
---|---|---|---|---|
0x0 | uint8 | cmd | OP code = CMD_REALM_LIST | |
0x1 | uint16 | size | size of the rest of packet, without this part | |
0x3 | uint32 | unknown | 0x00 00 00 00 | |
0x7 | uint8 | nRealm | Number of realms |
SRealmInfo
Offset | Type | Name | Description | |
---|---|---|---|---|
0x0 | uint8 | icon | icon near realm | |
0x1 | uint8 | locked | dded in 2.0.x | |
0x2 | uint8 | color | color of record | |
0x3 | string | name | Zero terminated string; name of the Realm | |
0x3+name.length() | string | addr_port | Zero terminated string;address of the Realm ("ip:port") | |
0x3+name.length()+addr_port.length() | float | population | 1.6 -> population value. lower == lower population and vice versa | |
0x7+name.length()+addr_port.length() | uint8 | nCharacters | the Number of Chars you have on that server | |
0x8+name.length()+addr_port.length() | uint8 | TimeZone | ||
0x9+name.length()+addr_port.length() | uint8 | unknown |
Char Creation
CMSG_CHAR_CREATE
Upon creating a character, the client sends CMSG_CHAR_CREATE to the server with all the details that makeup the newly created character.
Name | Type | Value | |
---|---|---|---|
Name | String | Name of the Character | |
Race | uint8 | ||
Class | uint8 | ||
Gender | uint8 | 0 - Male; 1 - Female | |
Skin | uint8 | I think it's CharSections.dbc | |
Face | uint8 | but I'm not sure about this | |
HairStyle | uint8 | ||
HairColor | uint8 | ||
FacialHair | uint8 | ||
OutfitID | uint8 |