DB/TerrainType: Difference between revisions
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Barncastle (talk | contribs) m (→0.5.3.3368) |
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uint32_t m_FootstepSprayWalk; | uint32_t m_FootstepSprayWalk; | ||
uint32_t m_SoundID; | uint32_t m_SoundID; | ||
uint32_t m_Flags; | uint32_t m_Flags; // &:1 Show footprints <code>UnitFootprintNewSplat</code> | ||
uint32_t m_generatedID; | uint32_t m_generatedID; | ||
}; | }; | ||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' |
Revision as of 23:26, 7 September 2017
0.5.3.3368
struct TerrainTypeRec {
uint32_t m_TerrainID;
stringrefⁱ m_TerrainDesc;
uint32_t m_FootstepSprayRun;
uint32_t m_FootstepSprayWalk;
uint32_t m_SoundID;
uint32_t m_Flags; // &:1 Show footprints UnitFootprintNewSplat
uint32_t m_generatedID;
};
Structure
Column Field Type Notes 1 ID Integer 2 TerrainDesc String Type of ground 3 FootstepSprayRun Integer 4 FootstepSprayWalk Integer 5 Sound Integer Sound. Yes, this IS used. 6 Flags Bool I guess, its footsteps or something as Sand and Snow have it.
6.0.1.18179
struct TerrainTypeRec { uint8_t padding_0[4]; uint32_t m_TerrainID; stringrefⁱ m_TerrainDesc; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayRun; foreign_keyⁱ<uint32_t, &SpellVisualEffectNameRec::m_ID> m_FootstepSprayWalk; foreign_keyⁱ<uint32_t, &TerrainTypeSoundsRec::m_ID> m_SoundID; enum { flag_have_footsteps = 1, flag_show_footprint_spray = 2, // ? }; uint32_t m_Flags; };