DB/GameObjectDiffAnimMap: Difference between revisions
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uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_gameObjectDiffAnimID; | uint32_t m_gameObjectDiffAnimID; | ||
uint32_t m_difficultyID; | foreign_key<uint32_t, &[[Difficulty.dbc|DifficultyRec]]::m_ID> m_difficultyID; | ||
uint32_t m_animation; | uint32_t m_animation; | ||
uint32_t m_attachmentDisplayID; | uint32_t m_attachmentDisplayID; |
Revision as of 02:14, 18 August 2015
6.0.1.18179
struct GameObjectDiffAnimMapRec { uint32_t m_ID; uint32_t m_gameObjectDiffAnimID; foreign_key<uint32_t, &DifficultyRec::m_ID> m_difficultyID; uint32_t m_animation; uint32_t m_attachmentDisplayID; };