DB/GameObjectDiffAnimMap

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≥ Mists

6.0.1.18179

struct GameObjectDiffAnimMapRec {
  uint32_t m_ID;
  uint32_t m_gameObjectDiffAnimID;
  foreign_key<uint32_t, &DifficultyRec::m_ID> m_difficultyID;
  foreign_key<uint32_t, &AnimationDataRec::m_ID> m_animation;
  uint32_t m_attachmentDisplayID;                               // as of 18179, only used as boolean whether to attach to parent's Base attachment
};