DB/LightParams: Difference between revisions
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(Added Flags (thanks to Azarchius@Discord)) |
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(5 intermediate revisions by 3 users not shown) | |||
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Controls some of the settings which don't change with time for light, fog, and water. | Controls some of the settings which don't change with time for light, fog, and water. | ||
== | ==1.12.1.5875== | ||
struct LightParamsRec { | |||
uint32_t m_ID; | |||
uint32_t m_highlightSky; | |||
{{Template:Type/foreign_key|table=LightSkybox}} m_lightSkyboxID; | |||
float m_glow; | |||
float m_waterShallowAlpha; | |||
float m_waterDeepAlpha; | |||
float m_oceanShallowAlpha; | |||
float m_oceanDeepAlpha; | |||
uint32_t m_flags; | |||
}; | |||
== Structure == | == Structure == | ||
Line 24: | Line 31: | ||
uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_highlightSky; | uint32_t m_highlightSky; | ||
{{Template:Type/foreign_key|table=LightSkybox}} m_lightSkyboxID; | |||
uint32_t m_cloudTypeID; | uint32_t m_cloudTypeID; | ||
float m_glow; | float m_glow; | ||
Line 33: | Line 40: | ||
uint32_t m_flags; | uint32_t m_flags; | ||
}; | }; | ||
==Flags== | |||
{| class="wikitable" | |||
|- | |||
! Flags !! Notes | |||
|- | |||
| 0x1 || underwater luminosity | |||
|- | |||
| 0x2 || show floating sprites | |||
|- | |||
| 0x4 || hide sun | |||
|- | |||
| 0x8 || hide moon | |||
|- | |||
| 0x10 || hide stars | |||
|- | |||
| 0x20 || does not exist I believe | |||
|- | |||
| 0x40 || seemingly exists but not used I believe | |||
|- | |||
| 0x80 || hide celestial object (eg red argus star) | |||
|} | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Vanilla]] | |||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]][[Category:6.0.1.18179]] | [[Category:DBC_WoD]][[Category:6.0.1.18179]] |
Latest revision as of 22:12, 22 May 2024
Controls some of the settings which don't change with time for light, fog, and water.
1.12.1.5875
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Structure
Column Field Type Notes 1 ID Integer 2 highlightSky Boolean 3 lightSkyboxID Integer This is a ref to LightSkybox 4 cloudTypeID Integer 5 glow Float This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright 6 waterShallowAlpha Float Controls how transparent the water is for lakes & rivers. 7 waterDeepAlpha Float 8 oceanShallowAlpha Float Controls how transparent the water is for the ocean. 9 oceanDeepAlpha Float 10 flags Integer
6.0.1.18179
struct LightParamsRec { uint32_t m_ID; uint32_t m_highlightSky; foreign_keyⁱ<uint32_t, &LightSkyboxRec::m_ID> m_lightSkyboxID; uint32_t m_cloudTypeID; float m_glow; float m_waterShallowAlpha; float m_waterDeepAlpha; float m_oceanShallowAlpha; float m_oceanDeepAlpha; uint32_t m_flags; };
Flags
Flags | Notes |
---|---|
0x1 | underwater luminosity |
0x2 | show floating sprites |
0x4 | hide sun |
0x8 | hide moon |
0x10 | hide stars |
0x20 | does not exist I believe |
0x40 | seemingly exists but not used I believe |
0x80 | hide celestial object (eg red argus star) |