DB/WeaponSwingSounds2: Difference between revisions
Jump to navigation
Jump to search
m (Marlamin moved page WeaponSwingSounds2.dbc to DB/WeaponSwingSounds2) |
mNo edit summary |
||
Line 18: | Line 18: | ||
uint32_t m_ID; | uint32_t m_ID; | ||
uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, | uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, | ||
// match with | // match with {{Template:DBField|table=ItemSubClass|column=m_WeaponSwingSize}} | ||
uint32_t m_Crit; // boolean | uint32_t m_Crit; // boolean | ||
foreign_key | {{Template:Type/foreign_key|table=SoundEntries}} m_SoundID; | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] |
Revision as of 00:43, 13 February 2016
Header Info
Records.....................6 Fields......................4 Record Size................16 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 weight Integer 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe) 3 critical Boolean critical hit = 1 4 iRefID_SoundEntries Integer
Retrieved from "http://www.sourcepeek.com/wiki/WeaponSwingSounds2.dbc"
6.0.1.18179
struct WeaponSwingSounds2Rec { uint32_t m_ID; uint32_t m_SwingType; // 0 = light (knife), 1 = medium (1H sword/axe), 2 = heavy (2H sword/axe), WEAPONSWING_SOUNDTYPES, // match with ItemSubClassRec::m_WeaponSwingSize uint32_t m_Crit; // boolean foreign_keyⁱ<uint32_t, &SoundEntriesRec::m_ID> m_SoundID; };