DB/TaxiPathNode
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Contains data for every point along a flight path. Col. 3 contains which point along the flight path the data applies to. May be ignored by WoW since patch 2.1.0 or whatever due to zeppelin-path-exploitation.
0.5.3.3368
struct TaxiPathNodeRec { uint32_t m_ID; uint32_t m_PathID; uint32_t m_NodeIndex; uint32_t m_ContinentID; float m_LocX; float m_LocY; float m_LocZ; uint32_t m_flags; };
1.12.1.5875
struct TaxiPathNodeRec { uint32_t m_ID; uint32_t m_PathID; uint32_t m_NodeIndex; uint32_t m_ContinentID; float m_LocX; float m_LocY; float m_LocZ; uint32_t m_flags; uint32_t m_delay; };
Structure
Column Field Type Notes 1 ID Integer is this correct? 2 iRefID_PathID Integer Path that these points are on (Ref to TaxiPath.dbc) 3 NodeIndex Integer The point number along the path (ie 1 -> 2 -> ... -> x) 4 iRefID_Map Integer Map the flight point is on 5 X Float The X coordinate 6 Y Float The Y coordinate 7 Z Float The Z coordinate 8 flags Integer 2 is used for stopping the object for a number of seconds defined in column 9. 9 Delay Integer Delay in seconds before moving to next point (used on boats / trams / zepplins) 10 m_arrivalEventID Integer Used for starting a script on the server when the transport object arrived to the last waypoint. 11 m_departureEventID Integer Used for starting a script on the server when the transport object started moving.
Flags
0x1 = instigates a map change
0x2 = stops the object for m_delay
seconds; ≥ (0.8.0.3734)
6.0.1.18179
struct TaxiPathNodeRec { uint32_t m_ID; uint32_t m_PathID; uint32_t m_NodeIndex; uint32_t m_ContinentID; float m_Loc[3]; uint32_t m_flags; uint32_t m_delay; uint32_t m_arrivalEventID; uint32_t m_departureEventID; };