DB/PetPersonality

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Vanilla … Wrath

Structure

Column	Field 		Type 		Notes 	
1 	ID 		Integer 	
2-18 	sRefName 	String + Loc 	Name of the personality 
19 	happinessThreshold 	Integer* 	UnhappyLevel	(Value of 0)		(Unhappy at 0% / 0 mood points)
20 	happinessThreshold 	Integer*  	ContentLevel	(Value of 333000)	(Content at 33% / 333000 mood points)
21 	happinessThreshold 	Integer* 	HappyLevel	(Value of 666000)	(Content at 66% / 666000 mood points)
22 	happinessDamage 	Float 		Unhappy Damage Modifier	(Value of 0.75)	(Pet does only do 75% damage)
23 	happinessDamage 	Float 		Content Damage Modifier (Value of 1)	(Pet does 100% damage)
24 	happinessDamage 	Float 		Happy Damage Modifier	(Value of 1.25)	(Pet does 125% damage)