DB/PetPersonality
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Structure
Column Field Type Notes 1 ID Integer 2-18 sRefName String + Loc Name of the personality 19 happinessThreshold Integer* UnhappyLevel (Value of 0) (Unhappy at 0% / 0 mood points) 20 happinessThreshold Integer* ContentLevel (Value of 333000) (Content at 33% / 333000 mood points) 21 happinessThreshold Integer* HappyLevel (Value of 666000) (Content at 66% / 666000 mood points) 22 happinessDamage Float Unhappy Damage Modifier (Value of 0.75) (Pet does only do 75% damage) 23 happinessDamage Float Content Damage Modifier (Value of 1) (Pet does 100% damage) 24 happinessDamage Float Happy Damage Modifier (Value of 1.25) (Pet does 125% damage)