≥
struct LfgDungeonExpansionRec { uint32_t m_ID; uint32_t m_lfg_id; uint32_t m_expansion_level; uint32_t m_random_id; uint32_t m_hard_level_min; uint32_t m_hard_level_max; uint32_t m_target_level_min; uint32_t m_target_level_max; };