DB/CharSections

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This table defines the textures for the different types of character-variations that involve a texture only. These are hair, beards, the base skin etc.

1.12.1.5875

struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_baseSection;
  uint32_t m_variationIndex;
  uint32_t m_colorIndex;
  stringref m_TextureName[3];
  uint32_t m_flags;
};

Wrath

3.0.2.8905-3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 Race iRefID
3 Gender Boolean Male = 0, female = 1.
4 GeneralType Integer See below.
5 Texture1 String
6 Texture2 String
7 Texture3 String
8 Flags Integer See Below
9 Type Integer
10 Variation Integer These are the variations / colors of the Type.

It seems to have been reordered in WotLK. The Type and Variation fields have been in front of the textures before.

Warlords

6.0.1.18179

Struct

struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_baseSection;
  stringref m_TextureName[3];
  uint32_t m_flags;
  uint32_t m_variationIndex;
  uint32_t m_colorIndex;
};

8.0.1.25902

enum CharSectionType {
  Skin = 0,
  Face = 1,
  FacialHair = 2,
  Hair = 3,
  Underwear = 4,
  HDSkin = 5,
  HDFace = 6,
  HDFacialHair = 7,
  HDHair = 8,
  HDUnderwear = 9,
  Custom1 = 10,
  HDCustom1 = 11,
  Custom2 = 12,
  HDCustom2 = 13,
  Custom3 = 14,
  HDCustom3 = 15
};
struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_TextureName[3];
  uint16_t m_flags;
  uint8_t m_raceID;
  uint8_t m_sexID;
  uint8_t m_baseSection;
  uint8_t m_variationIndex;
  uint8_t m_colorIndex;
};

Field Descriptions

The meaning of some of the fields change depending on the GeneralType value.

/ 0 - Base Skin 1 - Face 2 - Facial Hair 3 - Hair 4 - Underwear
Type - FaceType FacialHairType HairStyle -
Color SkinColor SkinColor HairColor HairColor SkinColor
Texture1 SkinTexture FaceLowerTexture FacialLowerTexture HairTexture PelvisTexture
Texture2 ExtraSkinTexture FaceUpperTexture FacialUpperTexture ScalpLowerTexture TorsoTexture
Texture3 - - - ScalpUpperTexture -

For HD textures, add 5 to the GeneralType you want. Note that you may have to default to non-HD for some textures. Eg non-HD has texture1 and texture2. HD only has texture2.

NOTE: Legion introduced more GeneralTypes, 10-15. 11 is Demon Hunter tattoos, others are unk.

Flags

Flag Description
0x1 Playable (probably)/CharacterCreate
0x2 BarberShop
0x4 Death Knight texture
0x8 NPC skin (e.g. the necromancer human skins with facial marking etc)
0x10
0x20 Demon Hunter texture