DB/CharSections
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This table defines the textures for the different types of character-variations that involve a texture only. These are hair, beards, the base skin etc.
1.12.1.5875
struct CharSectionsRec { uint32_t m_ID; uint32_t m_raceID; uint32_t m_sexID; uint32_t m_baseSection; uint32_t m_variationIndex; uint32_t m_colorIndex; stringrefⁱ m_TextureName[3]; uint32_t m_flags; };
Wrath
3.0.2.8905-3.3.5.12340
Table
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | Race | iRefID | |
3 | Gender | Boolean | Male = 0, female = 1. |
4 | GeneralType | Integer | See below. |
5 | Texture1 | String | |
6 | Texture2 | String | |
7 | Texture3 | String | |
8 | Flags | Integer | See Below |
9 | Type | Integer | |
10 | Variation | Integer | These are the variations / colors of the Type. |
It seems to have been reordered in WotLK. The Type and Variation fields have been in front of the textures before.
Warlords
6.0.1.18179
Struct
struct CharSectionsRec { uint32_t m_ID; uint32_t m_raceID; uint32_t m_sexID; uint32_t m_baseSection; stringrefⁱ m_TextureName[3]; uint32_t m_flags; uint32_t m_variationIndex; uint32_t m_colorIndex; };
8.0.1.25902
enum CharSectionType { Skin = 0, Face = 1, FacialHair = 2, Hair = 3, Underwear = 4, HDSkin = 5, HDFace = 6, HDFacialHair = 7, HDHair = 8, HDUnderwear = 9, Custom1 = 10, HDCustom1 = 11, Custom2 = 12, HDCustom2 = 13, Custom3 = 14, HDCustom3 = 15 }; struct CharSectionsRec { uint32_t m_ID; uint32_t m_TextureName[3]; uint16_t m_flags; uint8_t m_raceID; uint8_t m_sexID; uint8_t m_baseSection; uint8_t m_variationIndex; uint8_t m_colorIndex; };
Field Descriptions
The meaning of some of the fields change depending on the GeneralType value.
/ | 0 - Base Skin | 1 - Face | 2 - Facial Hair | 3 - Hair | 4 - Underwear |
---|---|---|---|---|---|
Type | - | FaceType | FacialHairType | HairStyle | - |
Color | SkinColor | SkinColor | HairColor | HairColor | SkinColor |
Texture1 | SkinTexture | FaceLowerTexture | FacialLowerTexture | HairTexture | PelvisTexture |
Texture2 | ExtraSkinTexture | FaceUpperTexture | FacialUpperTexture | ScalpLowerTexture | TorsoTexture |
Texture3 | - | - | - | ScalpUpperTexture | - |
For HD textures, add 5 to the GeneralType you want. Note that you may have to default to non-HD for some textures. Eg non-HD has texture1 and texture2. HD only has texture2.
NOTE: Legion introduced more GeneralTypes, 10-15. 11 is Demon Hunter tattoos, others are unk.
Flags
Flag | Description | |
---|---|---|
0x1 | Playable (probably)/CharacterCreate | |
0x2 | Barbershop | |
0x4 | Death Knight texture | |
0x8 | NPC skin (e.g. the necromancer human skins with facial marking etc) | |
0x10 | Seems to be regular, mundane skins | |
0x20 | Demon Hunter texture | |
0x40 | Demon Hunter face (unsure why these have a separate flag) | |
0x80 | Something to do with a couple of Demon Hunter blindfolds? | |
0x100 | Silhouette (black) texture | |
0x200 | Void Elf - Entropic Embrace (dark purple) texture | |
0x400 | Night Elf - Black eyes (related to "Night Warrior" questline]) |