DB/CharSections

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This table defines the textures for the different types of character-variations that involve a texture only. These are hair, beards, the base skin etc.

1.12.1.5875

struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_baseSection;
  uint32_t m_variationIndex;
  uint32_t m_colorIndex;
  stringref m_TextureName[3];
  uint32_t m_flags;
};

Wrath

3.0.2.8905-3.3.5.12340

Table

Column Field Type Notes
1 ID Integer
2 Race iRefID
3 Gender Boolean Male = 0, female = 1.
4 GeneralType Integer See below.
5 Texture1 String
6 Texture2 String
7 Texture3 String
8 Flags Integer See Below
9 Type Integer
10 Variation Integer These are the variations / colors of the Type.

It seems to have been reordered in WotLK. The Type and Variation fields have been in front of the textures before.

Warlords

6.0.1.18179

Struct

struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_raceID;
  uint32_t m_sexID;
  uint32_t m_baseSection;
  stringref m_TextureName[3];
  uint32_t m_flags;
  uint32_t m_variationIndex;
  uint32_t m_colorIndex;
};

8.0.1.25902

enum CharSectionType {
  Skin = 0,
  Face = 1,
  FacialHair = 2,
  Hair = 3,
  Underwear = 4,
  HDSkin = 5,
  HDFace = 6,
  HDFacialHair = 7,
  HDHair = 8,
  HDUnderwear = 9,
  Custom1 = 10,
  HDCustom1 = 11,
  Custom2 = 12,
  HDCustom2 = 13,
  Custom3 = 14,
  HDCustom3 = 15
};
struct CharSectionsRec {
  uint32_t m_ID;
  uint32_t m_TextureName[3];
  uint16_t m_flags;
  uint8_t m_raceID;
  uint8_t m_sexID;
  uint8_t m_baseSection;
  uint8_t m_variationIndex;
  uint8_t m_colorIndex;
};

Field Descriptions

The meaning of some of the fields change depending on the GeneralType value.

/ 0 - Base Skin 1 - Face 2 - Facial Hair 3 - Hair 4 - Underwear
Type - FaceType FacialHairType HairStyle -
Color SkinColor SkinColor HairColor HairColor SkinColor
Texture1 SkinTexture FaceLowerTexture FacialLowerTexture HairTexture PelvisTexture
Texture2 ExtraSkinTexture FaceUpperTexture FacialUpperTexture ScalpLowerTexture TorsoTexture
Texture3 - - - ScalpUpperTexture -

For HD textures, add 5 to the GeneralType you want. Note that you may have to default to non-HD for some textures. Eg non-HD has texture1 and texture2. HD only has texture2.

NOTE: Legion introduced more GeneralTypes, 10-15. 11 is Demon Hunter tattoos, others are unk.

Flags

Flag Description
0x1 Playable (probably)/CharacterCreate
0x2 Barbershop
0x4 Death Knight texture
0x8 NPC skin (e.g. the necromancer human skins with facial marking etc)
0x10 Seems to be regular, mundane skins
0x20 Demon Hunter texture
0x40 Demon Hunter face (unsure why these have a separate flag)
0x80 Something to do with a couple of Demon Hunter blindfolds?
0x100 Silhouette (black) texture
0x200 Void Elf - Entropic Embrace (dark purple) texture
0x400 Night Elf - Black eyes (related to "Night Warrior" questline])