DB/ArmorLocation
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???
Struct
struct ArmorLocationEntry // sizeof(0x18) { m_ID; // +0x0, size 0x4, type 0 m_clothmodifier; // +0x4, size 0x4, type 3 m_leathermodifier; // +0x8, size 0x4, type 3 m_chainmodifier; // +0xC, size 0x4, type 3 m_platemodifier; // +0x10, size 0x4, type 3 m_modifier; // +0x14, size 0x4, type 3 };
Warlords
6.0.1.18179
Struct
struct ArmorLocationRec { uint32_t m_ID; float m_clothmodifier; float m_leathermodifier; float m_chainmodifier; float m_platemodifier; float m_modifier; };