WLW: Difference between revisions

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(New page: =WLW Files= These files are used for all of World of Warcraft's water. For each contained body of water in the game (except for the oceans) there exists one of these files. They reside wi...)
 
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=WLW Files=
These files are used for all of World of Warcraft's water. For each contained body of water in the game (except for the oceans) there exists one of these files. They reside within misc.mpq (and also in patch.mpq). There is also a WLQ file located at the exact same file and pathname as the .wlw files in misc.mpq. Little else is known about this file format...
 
 


These files are used for all of World of Warcraft's water. For each contained body of water in the game (except for the oceans) there exists one of these files. They reside within misc.mpq (and also in patch.mpq). There is also a WLQ file located at the exact same file and pathname as the .wlw files in misc.mpq. Little else is known about this file format...
== speculation! ==
 
=header=
 
char[4] identifier "*QIL"
int16 used? 1 if data is in the file.
int16 ? always 1
int32 ? always 4
int32 count how many liqs in this chunk?
int32 ? ?
 
--[[User:Schlumpf|Schlumpf]] 23:45, 11 August 2007 (CEST)

Revision as of 23:45, 11 August 2007

These files are used for all of World of Warcraft's water. For each contained body of water in the game (except for the oceans) there exists one of these files. They reside within misc.mpq (and also in patch.mpq). There is also a WLQ file located at the exact same file and pathname as the .wlw files in misc.mpq. Little else is known about this file format...


speculation!

header

char[4]	identifier		"*QIL"
int16		used?			1 if data is in the file.
int16		?			always 1
int32		?			always 4
int32		count			how many liqs in this chunk?
int32		?			?

--Schlumpf 23:45, 11 August 2007 (CEST)