User:Akspa420: Difference between revisions

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* Ahn'kahet's landmass is actually taken from TBC's Shadowmoon Valley. Oddly, this terrain was added after, and not before the beta version of the zone was created.
* Ahn'kahet's landmass is actually taken from TBC's Shadowmoon Valley. Oddly, this terrain was added after, and not before the beta version of the zone was created.
* The Jeff NW/NE/SW/SE Quadrant battleground from the early beta version of the game was created from the Crystal Lake region of Elwynn Forest. The mountain range was mirrored top to bottom to create the battleground. It was likely Jeff Kaplan's map. (who, at the time, was the lead developer of WoW)

Revision as of 23:07, 19 January 2018

Oh hello. I do stuff on the outside more than the in-depth stuff that the wowdev wiki gets into. I look at design choices and try to decipher how the various lands in WoW came to be. This includes discovering where different pre-fab terrain patches were first introduced.

Fun facts:

  • Deadmines' enclosed space is actually a flattened, hollowed-out landmass of Westfall. The ship at the end of the Dungeon would have ended up in Duskwood, and not STV like the game's outer world purports.
  • Ahn'kahet's landmass is actually taken from TBC's Shadowmoon Valley. Oddly, this terrain was added after, and not before the beta version of the zone was created.
  • The Jeff NW/NE/SW/SE Quadrant battleground from the early beta version of the game was created from the Crystal Lake region of Elwynn Forest. The mountain range was mirrored top to bottom to create the battleground. It was likely Jeff Kaplan's map. (who, at the time, was the lead developer of WoW)