BAGS/EquippedItemClass = 1
BAGS NONE |
0X00000000
|
BAGS BAG |
0X00000001
|
BAGS SOULBAG |
0X00000002
|
BAGS HERBBAG |
0X00000004
|
BAGS ENCHANTING BAG |
0X00000008
|
BAGS ENGINEERING BAG |
0X00000010
|
BAGS GEMBAG |
0X00000020
|
BAGS MINING BAG |
0X00000040
|
BAGS LEATHERWORKING BAG |
0X00000080
|
BAGS INSCRIPTION BAG |
0X00000100
|
WEAPONS/EquippedItemClass = 2
WEAPONS NONE |
0X00000000
|
WEAPONS 1HAXE |
0X00000001
|
WEAPONS 2HAXE |
0X00000002
|
WEAPONS BOW |
0X00000004
|
WEAPONS GUNS |
0X00000008
|
WEAPONS MACE 1H |
0X00000010
|
WEAPONS MACE 2H |
0X00000020
|
WEAPONS POLEARM |
0X00000040
|
WEAPONS SWORD 1H |
0X00000080
|
WEAPONS SWORD 2H |
0X00000100
|
WEAPONS OBSOLETE |
0X00000200
|
WEAPONS STAFF |
0X00000400
|
WEAPONS 1H EXOTIC |
0X00000800
|
WEAPONS 2H EXOTIC |
0X00001000
|
WEAPONS FIST |
0X00002000
|
WEAPONS MISC |
0X00004000
|
WEAPONS DAGGERS |
0X00008000
|
WEAPONS THROWN |
0X00010000
|
WEAPONS SPEAR |
0X00020000
|
WEAPONS CROSSBOW |
0X00040000
|
WEAPONS WAND |
0X00080000
|
WEAPONS FISHINGPOLE |
0X00100000
|
GEMS/EquippedItemClass = 3
GEM NONE |
0X00000000
|
GEM RED |
0X00000001
|
GEM BLUE |
0X00000002
|
GEM YELLOW |
0X00000004
|
GEM PURPLE |
0X00000008
|
GEM GREEN |
0X00000010
|
GEM ORANGE |
0X00000020
|
GEM META |
0X00000040
|
GEM SIMPLE |
0X00000080
|
GEM PRISMATIC |
0X00000100
|
Armor/Misc/EquippedItemClass = 4
ARMOR_NONE |
0X00000000
|
ARMOR_MISC |
0X00000001
|
ARMOR_CLOTH |
0X00000002
|
ARMOR_LEATHER |
0X00000004
|
ARMOR_MAIL |
0X00000008
|
ARMOR_PLATE |
0X00000010
|
ARMOR_BUCKLER(UNUSED) |
0X00000020
|
ARMOR_SHIELD |
0X00000040
|
ARMOR_LIBRAM |
0X00000080
|
ARMOR_IDOL |
0X00000100
|
ARMOR_TOTEM |
0X00000200
|
ARMOR_SIGIL |
0X00000400
|
Essentially, while equippeditemclass is 2, it's weapons, and this column is what specific weapon using these hex numbers. You mostly see 4 in EquippedItemClass when the requirement for using the spell is equipping a shield. You can add them together, like when using 2 for weapons you can make this column 0x562 to allow for all 2hs, which is just two handed swords, maces, staffs, polearms, and axes.