Spell.dbc/EffectImplicitTarget: Difference between revisions

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(Added master, fixed some formatting and added category.)
m (Removed unnecessary commas at line ends.)
Line 35: Line 35:
|  TARGET_DEST_CASTER                = 18
|  TARGET_DEST_CASTER                = 18
|-
|-
|  TARGET_UNIT_CASTER_AREA_PARTY      = 20,
|  TARGET_UNIT_CASTER_AREA_PARTY      = 20
|-
|-
|  TARGET_UNIT_TARGET_ALLY            = 21,
|  TARGET_UNIT_TARGET_ALLY            = 21
|-
|-
|  TARGET_SRC_CASTER                  = 22,
|  TARGET_SRC_CASTER                  = 22
|-
|-
|  TARGET_GAMEOBJECT_TARGET          = 23,
|  TARGET_GAMEOBJECT_TARGET          = 23
|-
|-
|  TARGET_UNIT_CONE_ENEMY_24          = 24,
|  TARGET_UNIT_CONE_ENEMY_24          = 24
|-
|-
|  TARGET_UNIT_TARGET_ANY            = 25,
|  TARGET_UNIT_TARGET_ANY            = 25
|-
|-
|  TARGET_GAMEOBJECT_ITEM_TARGET      = 26,
|  TARGET_GAMEOBJECT_ITEM_TARGET      = 26
|-
|-
|  TARGET_UNIT_MASTER                = 27,
|  TARGET_UNIT_MASTER                = 27
|-
|-
|  TARGET_DEST_DYNOBJ_ENEMY          = 28,
|  TARGET_DEST_DYNOBJ_ENEMY          = 28
|-
|-
|  TARGET_DEST_DYNOBJ_ALLY            = 29,
|  TARGET_DEST_DYNOBJ_ALLY            = 29
|-
|-
|  TARGET_UNIT_SRC_AREA_ALLY          = 30,
|  TARGET_UNIT_SRC_AREA_ALLY          = 30
|-
|-
|  TARGET_UNIT_DEST_AREA_ALLY        = 31,
|  TARGET_UNIT_DEST_AREA_ALLY        = 31
|-
|-
|  TARGET_DEST_CASTER_SUMMON          = 32, // front left, doesn't use radius
|  TARGET_DEST_CASTER_SUMMON          = 32 // front left, doesn't use radius
|-
|-
|  TARGET_UNIT_SRC_AREA_PARTY        = 33,
|  TARGET_UNIT_SRC_AREA_PARTY        = 33
|-
|-
|  TARGET_UNIT_DEST_AREA_PARTY        = 34,
|  TARGET_UNIT_DEST_AREA_PARTY        = 34
|-
|-
|  TARGET_UNIT_TARGET_PARTY          = 35,
|  TARGET_UNIT_TARGET_PARTY          = 35
|-
|-
|  TARGET_DEST_CASTER_UNK_36          = 36,
|  TARGET_DEST_CASTER_UNK_36          = 36
|-
|-
|  TARGET_UNIT_LASTTARGET_AREA_PARTY  = 37,
|  TARGET_UNIT_LASTTARGET_AREA_PARTY  = 37
|-
|-
|  TARGET_UNIT_NEARBY_ENTRY          = 38,
|  TARGET_UNIT_NEARBY_ENTRY          = 38
|-
|-
|  TARGET_DEST_CASTER_FISHING        = 39,
|  TARGET_DEST_CASTER_FISHING        = 39
|-
|-
|  TARGET_GAMEOBJECT_NEARBY_ENTRY    = 40,
|  TARGET_GAMEOBJECT_NEARBY_ENTRY    = 40
|-
|-
|  TARGET_DEST_CASTER_FRONT_RIGHT    = 41,
|  TARGET_DEST_CASTER_FRONT_RIGHT    = 41
|-
|-
|  TARGET_DEST_CASTER_BACK_RIGHT      = 42,
|  TARGET_DEST_CASTER_BACK_RIGHT      = 42
|-
|-
|  TARGET_DEST_CASTER_BACK_LEFT      = 43,
|  TARGET_DEST_CASTER_BACK_LEFT      = 43
|-
|-
|  TARGET_DEST_CASTER_FRONT_LEFT      = 44,
|  TARGET_DEST_CASTER_FRONT_LEFT      = 44
|-
|-
|  TARGET_UNIT_TARGET_CHAINHEAL_ALLY  = 45,
|  TARGET_UNIT_TARGET_CHAINHEAL_ALLY  = 45
|-
|-
|  TARGET_DEST_NEARBY_ENTRY          = 46,
|  TARGET_DEST_NEARBY_ENTRY          = 46
|-
|-
|  TARGET_DEST_CASTER_FRONT          = 47,
|  TARGET_DEST_CASTER_FRONT          = 47
|-
|-
|  TARGET_DEST_CASTER_BACK            = 48,
|  TARGET_DEST_CASTER_BACK            = 48
|-
|-
|  TARGET_DEST_CASTER_RIGHT          = 49
|  TARGET_DEST_CASTER_RIGHT          = 49
|-
|-
|  TARGET_DEST_CASTER_LEFT            = 50,
|  TARGET_DEST_CASTER_LEFT            = 50
|-
|-
|  TARGET_GAMEOBJECT_SRC_AREA        = 51,
|  TARGET_GAMEOBJECT_SRC_AREA        = 51
|-
|-
|  TARGET_GAMEOBJECT_DEST_AREA        = 52,
|  TARGET_GAMEOBJECT_DEST_AREA        = 52
|-
|-
|  TARGET_DEST_TARGET_ENEMY          = 53,
|  TARGET_DEST_TARGET_ENEMY          = 53
|-
|-
|  TARGET_UNIT_CONE_ENEMY_54          = 54,
|  TARGET_UNIT_CONE_ENEMY_54          = 54
|-
|-
|  TARGET_DEST_CASTER_FRONT_LEAP      = 55, // for a leap spell
|  TARGET_DEST_CASTER_FRONT_LEAP      = 55 // for a leap spell
|-
|-
|  TARGET_UNIT_CASTER_AREA_RAID      = 56,
|  TARGET_UNIT_CASTER_AREA_RAID      = 56
|-
|-
|  TARGET_UNIT_TARGET_RAID            = 57,
|  TARGET_UNIT_TARGET_RAID            = 57
|-
|-
|  TARGET_UNIT_NEARBY_RAID            = 58,
|  TARGET_UNIT_NEARBY_RAID            = 58
|-
|-
|  TARGET_UNIT_CONE_ALLY              = 59,
|  TARGET_UNIT_CONE_ALLY              = 59
|-
|-
|  TARGET_UNIT_CONE_ENTRY            = 60,
|  TARGET_UNIT_CONE_ENTRY            = 60
|-
|-
|  TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61,
|  TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61
|-
|-
|  TARGET_UNK_62                      = 62,
|  TARGET_UNK_62                      = 62
|-
|-
|  TARGET_DEST_TARGET_ANY            = 63,
|  TARGET_DEST_TARGET_ANY            = 63
|-
|-
|  TARGET_DEST_TARGET_FRONT          = 64,
|  TARGET_DEST_TARGET_FRONT          = 64
|-
|-
|  TARGET_DEST_TARGET_BACK            = 65,
|  TARGET_DEST_TARGET_BACK            = 65
|-
|-
|  TARGET_DEST_TARGET_RIGHT          = 66,
|  TARGET_DEST_TARGET_RIGHT          = 66
|-
|-
|  TARGET_DEST_TARGET_LEFT            = 67,
|  TARGET_DEST_TARGET_LEFT            = 67
|-
|-
|  TARGET_DEST_TARGET_FRONT_RIGHT    = 68,
|  TARGET_DEST_TARGET_FRONT_RIGHT    = 68
|-
|-
|  TARGET_DEST_TARGET_BACK_RIGHT      = 69,
|  TARGET_DEST_TARGET_BACK_RIGHT      = 69
|-
|-
|  TARGET_DEST_TARGET_BACK_LEFT      = 70,
|  TARGET_DEST_TARGET_BACK_LEFT      = 70
|-
|-
|  TARGET_DEST_TARGET_FRONT_LEFT      = 71,
|  TARGET_DEST_TARGET_FRONT_LEFT      = 71
|-
|-
|  TARGET_DEST_CASTER_RANDOM          = 72,
|  TARGET_DEST_CASTER_RANDOM          = 72
|-
|-
|  TARGET_DEST_CASTER_RADIUS          = 73,
|  TARGET_DEST_CASTER_RADIUS          = 73
|-
|-
|  TARGET_DEST_TARGET_RANDOM          = 74,
|  TARGET_DEST_TARGET_RANDOM          = 74
|-
|-
|  TARGET_DEST_TARGET_RADIUS          = 75,
|  TARGET_DEST_TARGET_RADIUS          = 75
|-
|-
|  TARGET_DEST_CHANNEL_TARGET        = 76,
|  TARGET_DEST_CHANNEL_TARGET        = 76
|-
|-
|  TARGET_UNIT_CHANNEL_TARGET        = 77,
|  TARGET_UNIT_CHANNEL_TARGET        = 77
|-
|-
|  TARGET_DEST_DEST_FRONT            = 78,
|  TARGET_DEST_DEST_FRONT            = 78
|-
|-
|  TARGET_DEST_DEST_BACK              = 79,
|  TARGET_DEST_DEST_BACK              = 79
|-
|-
|  TARGET_DEST_DEST_RIGHT            = 80,
|  TARGET_DEST_DEST_RIGHT            = 80
|-
|-
|  TARGET_DEST_DEST_LEFT              = 81,
|  TARGET_DEST_DEST_LEFT              = 81
|-
|-
|  TARGET_DEST_DEST_FRONT_RIGHT      = 82,
|  TARGET_DEST_DEST_FRONT_RIGHT      = 82
|-
|-
|  TARGET_DEST_DEST_BACK_RIGHT        = 83,
|  TARGET_DEST_DEST_BACK_RIGHT        = 83
|-
|-
|  TARGET_DEST_DEST_BACK_LEFT        = 84,
|  TARGET_DEST_DEST_BACK_LEFT        = 84
|-
|-
|  TARGET_DEST_DEST_FRONT_LEFT        = 85,
|  TARGET_DEST_DEST_FRONT_LEFT        = 85
|-
|-
|  TARGET_DEST_DEST_RANDOM            = 86,
|  TARGET_DEST_DEST_RANDOM            = 86
|-
|-
|  TARGET_DEST_DEST                  = 87,
|  TARGET_DEST_DEST                  = 87
|-
|-
|  TARGET_DEST_DYNOBJ_NONE            = 88,
|  TARGET_DEST_DYNOBJ_NONE            = 88
|-
|-
|  TARGET_DEST_TRAJ                  = 89,
|  TARGET_DEST_TRAJ                  = 89
|-
|-
|  TARGET_UNIT_TARGET_MINIPET        = 90,
|  TARGET_UNIT_TARGET_MINIPET        = 90
|-
|-
|  TARGET_DEST_DEST_RADIUS            = 91,
|  TARGET_DEST_DEST_RADIUS            = 91
|-
|-
|  TARGET_UNIT_SUMMONER              = 92,
|  TARGET_UNIT_SUMMONER              = 92
|-
|-
|  TARGET_CORPSE_SRC_AREA_ENEMY      = 93, // NYI
|  TARGET_CORPSE_SRC_AREA_ENEMY      = 93 // NYI
|-
|-
|  TARGET_UNIT_VEHICLE                = 94,
|  TARGET_UNIT_VEHICLE                = 94
|-
|-
|  TARGET_UNIT_TARGET_PASSENGER      = 95,
|  TARGET_UNIT_TARGET_PASSENGER      = 95
|-
|-
|  TARGET_UNIT_PASSENGER_0            = 96,
|  TARGET_UNIT_PASSENGER_0            = 96
|-
|-
|  TARGET_UNIT_PASSENGER_1            = 97,
|  TARGET_UNIT_PASSENGER_1            = 97
|-
|-
|  TARGET_UNIT_PASSENGER_2            = 98,
|  TARGET_UNIT_PASSENGER_2            = 98
|-
|-
|  TARGET_UNIT_PASSENGER_3            = 99,
|  TARGET_UNIT_PASSENGER_3            = 99
|-
|-
|  TARGET_UNIT_PASSENGER_4            = 100,
|  TARGET_UNIT_PASSENGER_4            = 100
|-
|-
|  TARGET_UNIT_PASSENGER_5            = 101,
|  TARGET_UNIT_PASSENGER_5            = 101
|-
|-
|  TARGET_UNIT_PASSENGER_6            = 102,
|  TARGET_UNIT_PASSENGER_6            = 102
|-     
|-     
|  TARGET_UNIT_PASSENGER_7            = 103,
|  TARGET_UNIT_PASSENGER_7            = 103
|-
|-
|  TARGET_UNIT_CONE_ENEMY_104        = 104,
|  TARGET_UNIT_CONE_ENEMY_104        = 104
|-
|-
|  TARGET_UNIT_UNK_105                = 105, // 1 spell
|  TARGET_UNIT_UNK_105                = 105 // 1 spell
|-     
|-     
|  TARGET_DEST_CHANNEL_CASTER        = 106,
|  TARGET_DEST_CHANNEL_CASTER        = 106
|-
|-
|  TARGET_UNK_DEST_AREA_UNK_107      = 107, // not enough info - only generic spells available
|  TARGET_UNK_DEST_AREA_UNK_107      = 107 // not enough info - only generic spells available
|-  
|-  
|  TARGET_GAMEOBJECT_CONE            = 108,
|  TARGET_GAMEOBJECT_CONE            = 108
|-
|-
|  TARGET_UNIT_CONE_ENTRY_110        = 110, // 1 spell
|  TARGET_UNIT_CONE_ENTRY_110        = 110 // 1 spell
|}
|}


Line 222: Line 222:
! Effect Targets
! Effect Targets
|-
|-
|  TARGET_UNIT_CASTER                          = 1,
|  TARGET_UNIT_CASTER                          = 1
|-
|-
|  TARGET_UNIT_NEARBY_ENEMY                    = 2,
|  TARGET_UNIT_NEARBY_ENEMY                    = 2
|-
|-
|  TARGET_UNIT_NEARBY_ALLY                    = 3,
|  TARGET_UNIT_NEARBY_ALLY                    = 3
|-
|-
|  TARGET_UNIT_NEARBY_PARTY                    = 4,
|  TARGET_UNIT_NEARBY_PARTY                    = 4
|-
|-
|  TARGET_UNIT_PET                            = 5,
|  TARGET_UNIT_PET                            = 5
|-
|-
|  TARGET_UNIT_TARGET_ENEMY                    = 6,
|  TARGET_UNIT_TARGET_ENEMY                    = 6
|-
|-
|  TARGET_UNIT_SRC_AREA_ENTRY                  = 7,
|  TARGET_UNIT_SRC_AREA_ENTRY                  = 7
|-
|-
|  TARGET_UNIT_DEST_AREA_ENTRY                = 8,
|  TARGET_UNIT_DEST_AREA_ENTRY                = 8
|-
|-
|  TARGET_DEST_HOME                            = 9,
|  TARGET_DEST_HOME                            = 9
|-
|-
|  TARGET_UNIT_SRC_AREA_UNK_11                = 11,
|  TARGET_UNIT_SRC_AREA_UNK_11                = 11
|-
|-
|  TARGET_UNIT_SRC_AREA_ENEMY                  = 15,
|  TARGET_UNIT_SRC_AREA_ENEMY                  = 15
|-
|-
|  TARGET_UNIT_DEST_AREA_ENEMY                = 16,
|  TARGET_UNIT_DEST_AREA_ENEMY                = 16
|-
|-
|  TARGET_DEST_DB                              = 17,
|  TARGET_DEST_DB                              = 17
|-
|-
|  TARGET_DEST_CASTER                          = 18,
|  TARGET_DEST_CASTER                          = 18
|-
|-
|  TARGET_UNIT_CASTER_AREA_PARTY              = 20,
|  TARGET_UNIT_CASTER_AREA_PARTY              = 20
|-
|-
|  TARGET_UNIT_TARGET_ALLY                    = 21,
|  TARGET_UNIT_TARGET_ALLY                    = 21
|-
|-
|  TARGET_SRC_CASTER                          = 22,
|  TARGET_SRC_CASTER                          = 22
|-
|-
|  TARGET_GAMEOBJECT_TARGET                    = 23,
|  TARGET_GAMEOBJECT_TARGET                    = 23
|-
|-
|  TARGET_UNIT_CONE_ENEMY_24                  = 24,
|  TARGET_UNIT_CONE_ENEMY_24                  = 24
|-
|-
|  TARGET_UNIT_TARGET_ANY                      = 25,
|  TARGET_UNIT_TARGET_ANY                      = 25
|-
|-
|  TARGET_GAMEOBJECT_ITEM_TARGET              = 26,
|  TARGET_GAMEOBJECT_ITEM_TARGET              = 26
|-
|-
|  TARGET_UNIT_MASTER                          = 27,
|  TARGET_UNIT_MASTER                          = 27
|-
|-
|  TARGET_DEST_DYNOBJ_ENEMY                    = 28,
|  TARGET_DEST_DYNOBJ_ENEMY                    = 28
|-
|-
|  TARGET_DEST_DYNOBJ_ALLY                    = 29,
|  TARGET_DEST_DYNOBJ_ALLY                    = 29
|-
|-
|  TARGET_UNIT_SRC_AREA_ALLY                  = 30,
|  TARGET_UNIT_SRC_AREA_ALLY                  = 30
|-
|-
|  TARGET_UNIT_DEST_AREA_ALLY                  = 31,
|  TARGET_UNIT_DEST_AREA_ALLY                  = 31
|-
|-
|  TARGET_DEST_CASTER_SUMMON                  = 32, // front left, doesn't use radius
|  TARGET_DEST_CASTER_SUMMON                  = 32 // front left, doesn't use radius
|-
|-
|  TARGET_UNIT_SRC_AREA_PARTY                  = 33,
|  TARGET_UNIT_SRC_AREA_PARTY                  = 33
|-
|-
|  TARGET_UNIT_DEST_AREA_PARTY                = 34,
|  TARGET_UNIT_DEST_AREA_PARTY                = 34
|-
|-
|  TARGET_UNIT_TARGET_PARTY                    = 35,
|  TARGET_UNIT_TARGET_PARTY                    = 35
|-
|-
|  TARGET_DEST_CASTER_UNK_36                  = 36,
|  TARGET_DEST_CASTER_UNK_36                  = 36
|-
|-
|  TARGET_UNIT_LASTTARGET_AREA_PARTY          = 37,
|  TARGET_UNIT_LASTTARGET_AREA_PARTY          = 37
|-
|-
|  TARGET_UNIT_NEARBY_ENTRY                    = 38,
|  TARGET_UNIT_NEARBY_ENTRY                    = 38
|-
|-
|  TARGET_DEST_CASTER_FISHING                  = 39,
|  TARGET_DEST_CASTER_FISHING                  = 39
|-
|-
|  TARGET_GAMEOBJECT_NEARBY_ENTRY              = 40,
|  TARGET_GAMEOBJECT_NEARBY_ENTRY              = 40
|-
|-
|  TARGET_DEST_CASTER_FRONT_RIGHT              = 41,
|  TARGET_DEST_CASTER_FRONT_RIGHT              = 41
|-
|-
|  TARGET_DEST_CASTER_BACK_RIGHT              = 42,
|  TARGET_DEST_CASTER_BACK_RIGHT              = 42
|-
|-
|  TARGET_DEST_CASTER_BACK_LEFT                = 43,
|  TARGET_DEST_CASTER_BACK_LEFT                = 43
|-
|-
|  TARGET_DEST_CASTER_FRONT_LEFT              = 44,
|  TARGET_DEST_CASTER_FRONT_LEFT              = 44
|-
|-
|  TARGET_UNIT_TARGET_CHAINHEAL_ALLY          = 45,
|  TARGET_UNIT_TARGET_CHAINHEAL_ALLY          = 45
|-
|-
|  TARGET_DEST_NEARBY_ENTRY                    = 46,
|  TARGET_DEST_NEARBY_ENTRY                    = 46
|-
|-
|  TARGET_DEST_CASTER_FRONT                    = 47,
|  TARGET_DEST_CASTER_FRONT                    = 47
|-
|-
|  TARGET_DEST_CASTER_BACK                    = 48,
|  TARGET_DEST_CASTER_BACK                    = 48
|-
|-
|  TARGET_DEST_CASTER_RIGHT                    = 49,
|  TARGET_DEST_CASTER_RIGHT                    = 49
|-
|-
|  TARGET_DEST_CASTER_LEFT                    = 50,
|  TARGET_DEST_CASTER_LEFT                    = 50
|-
|-
|  TARGET_GAMEOBJECT_SRC_AREA                  = 51,
|  TARGET_GAMEOBJECT_SRC_AREA                  = 51
|-
|-
|  TARGET_GAMEOBJECT_DEST_AREA                = 52,
|  TARGET_GAMEOBJECT_DEST_AREA                = 52
|-
|-
|  TARGET_DEST_TARGET_ENEMY                    = 53,
|  TARGET_DEST_TARGET_ENEMY                    = 53
|-
|-
|  TARGET_UNIT_CONE_180_DEG_ENEMY              = 54, // Defaults to 180 if ConeDegrees is not set
|  TARGET_UNIT_CONE_180_DEG_ENEMY              = 54 // Defaults to 180 if ConeDegrees is not set
|-
|-
|  TARGET_DEST_CASTER_FRONT_LEAP              = 55, // for a leap spell
|  TARGET_DEST_CASTER_FRONT_LEAP              = 55 // for a leap spell
|-
|-
|  TARGET_UNIT_CASTER_AREA_RAID                = 56,
|  TARGET_UNIT_CASTER_AREA_RAID                = 56
|-
|-
|  TARGET_UNIT_TARGET_RAID                    = 57,
|  TARGET_UNIT_TARGET_RAID                    = 57
|-
|-
|  TARGET_UNIT_NEARBY_RAID                    = 58,
|  TARGET_UNIT_NEARBY_RAID                    = 58
|-
|-
|  TARGET_UNIT_CONE_ALLY                      = 59,
|  TARGET_UNIT_CONE_ALLY                      = 59
|-
|-
|  TARGET_UNIT_CONE_ENTRY                      = 60,
|  TARGET_UNIT_CONE_ENTRY                      = 60
|-
|-
|  TARGET_UNIT_TARGET_AREA_RAID_CLASS          = 61,
|  TARGET_UNIT_TARGET_AREA_RAID_CLASS          = 61
|-
|-
|  TARGET_DEST_CASTER_GROUND                  = 62,
|  TARGET_DEST_CASTER_GROUND                  = 62
|-
|-
|  TARGET_DEST_TARGET_ANY                      = 63,
|  TARGET_DEST_TARGET_ANY                      = 63
|-
|-
|  TARGET_DEST_TARGET_FRONT                    = 64,
|  TARGET_DEST_TARGET_FRONT                    = 64
|-
|-
|  TARGET_DEST_TARGET_BACK                    = 65,
|  TARGET_DEST_TARGET_BACK                    = 65
|-
|-
|  TARGET_DEST_TARGET_RIGHT                    = 66,
|  TARGET_DEST_TARGET_RIGHT                    = 66
|-
|-
|  TARGET_DEST_TARGET_LEFT                    = 67,
|  TARGET_DEST_TARGET_LEFT                    = 67
|-
|-
|  TARGET_DEST_TARGET_FRONT_RIGHT              = 68,
|  TARGET_DEST_TARGET_FRONT_RIGHT              = 68
|-
|-
|  TARGET_DEST_TARGET_BACK_RIGHT              = 69,
|  TARGET_DEST_TARGET_BACK_RIGHT              = 69
|-
|-
|  TARGET_DEST_TARGET_BACK_LEFT                = 70,
|  TARGET_DEST_TARGET_BACK_LEFT                = 70
|-
|-
|  TARGET_DEST_TARGET_FRONT_LEFT              = 71,
|  TARGET_DEST_TARGET_FRONT_LEFT              = 71
|-
|-
|  TARGET_DEST_CASTER_RANDOM                  = 72,
|  TARGET_DEST_CASTER_RANDOM                  = 72
|-
|-
|  TARGET_DEST_CASTER_RADIUS                  = 73,
|  TARGET_DEST_CASTER_RADIUS                  = 73
|-
|-
|  TARGET_DEST_TARGET_RANDOM                  = 74,
|  TARGET_DEST_TARGET_RANDOM                  = 74
|-
|-
|  TARGET_DEST_TARGET_RADIUS                  = 75,
|  TARGET_DEST_TARGET_RADIUS                  = 75
|-
|-
|  TARGET_DEST_CHANNEL_TARGET                  = 76,
|  TARGET_DEST_CHANNEL_TARGET                  = 76
|-
|-
|  TARGET_UNIT_CHANNEL_TARGET                  = 77,
|  TARGET_UNIT_CHANNEL_TARGET                  = 77
|-
|-
|  TARGET_DEST_DEST_FRONT                      = 78,
|  TARGET_DEST_DEST_FRONT                      = 78
|-
|-
|  TARGET_DEST_DEST_BACK                      = 79,
|  TARGET_DEST_DEST_BACK                      = 79
|-
|-
|  TARGET_DEST_DEST_RIGHT                      = 80,
|  TARGET_DEST_DEST_RIGHT                      = 80
|-
|-
|  TARGET_DEST_DEST_LEFT                      = 81,
|  TARGET_DEST_DEST_LEFT                      = 81
|-
|-
|  TARGET_DEST_DEST_FRONT_RIGHT                = 82,
|  TARGET_DEST_DEST_FRONT_RIGHT                = 82
|-
|-
|  TARGET_DEST_DEST_BACK_RIGHT                = 83,
|  TARGET_DEST_DEST_BACK_RIGHT                = 83
|-
|-
|  TARGET_DEST_DEST_BACK_LEFT                  = 84,
|  TARGET_DEST_DEST_BACK_LEFT                  = 84
|-
|-
|  TARGET_DEST_DEST_FRONT_LEFT                = 85,
|  TARGET_DEST_DEST_FRONT_LEFT                = 85
|-
|-
|  TARGET_DEST_DEST_RANDOM                    = 86,
|  TARGET_DEST_DEST_RANDOM                    = 86
|-
|-
|  TARGET_DEST_DEST                            = 87,
|  TARGET_DEST_DEST                            = 87
|-
|-
|  TARGET_DEST_DYNOBJ_NONE                    = 88,
|  TARGET_DEST_DYNOBJ_NONE                    = 88
|-
|-
|  TARGET_DEST_TRAJ                            = 89,
|  TARGET_DEST_TRAJ                            = 89
|-
|-
|  TARGET_UNIT_TARGET_MINIPET                  = 90,
|  TARGET_UNIT_TARGET_MINIPET                  = 90
|-
|-
|  TARGET_DEST_DEST_RADIUS                    = 91,
|  TARGET_DEST_DEST_RADIUS                    = 91
|-
|-
|  TARGET_UNIT_SUMMONER                        = 92,
|  TARGET_UNIT_SUMMONER                        = 92
|-
|-
|  TARGET_CORPSE_SRC_AREA_ENEMY                = 93, // NYI
|  TARGET_CORPSE_SRC_AREA_ENEMY                = 93 // NYI
|-
|-
|  TARGET_UNIT_VEHICLE                        = 94,
|  TARGET_UNIT_VEHICLE                        = 94
|-
|-
|  TARGET_UNIT_TARGET_PASSENGER                = 95,
|  TARGET_UNIT_TARGET_PASSENGER                = 95
|-
|-
|  TARGET_UNIT_PASSENGER_0                    = 96,
|  TARGET_UNIT_PASSENGER_0                    = 96
|-
|-
|  TARGET_UNIT_PASSENGER_1                    = 97,
|  TARGET_UNIT_PASSENGER_1                    = 97
|-
|-
|  TARGET_UNIT_PASSENGER_2                    = 98,
|  TARGET_UNIT_PASSENGER_2                    = 98
|-
|-
|  TARGET_UNIT_PASSENGER_3                    = 99,
|  TARGET_UNIT_PASSENGER_3                    = 99
|-
|-
|  TARGET_UNIT_PASSENGER_4                    = 100,
|  TARGET_UNIT_PASSENGER_4                    = 100
|-
|-
|  TARGET_UNIT_PASSENGER_5                    = 101,
|  TARGET_UNIT_PASSENGER_5                    = 101
|-
|-
|  TARGET_UNIT_PASSENGER_6                    = 102,
|  TARGET_UNIT_PASSENGER_6                    = 102
|-
|-
|  TARGET_UNIT_PASSENGER_7                    = 103,
|  TARGET_UNIT_PASSENGER_7                    = 103
|-
|-
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY      = 104,
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY      = 104
|-
|-
|  TARGET_UNIT_CASTER_AND_PASSENGERS          = 105,
|  TARGET_UNIT_CASTER_AND_PASSENGERS          = 105
|-
|-
|  TARGET_DEST_CHANNEL_CASTER                  = 106,
|  TARGET_DEST_CHANNEL_CASTER                  = 106
|-
|-
|  TARGET_DEST_NEARBY_ENTRY_2                  = 107,
|  TARGET_DEST_NEARBY_ENTRY_2                  = 107
|-
|-
|  TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ENEMY = 108,
|  TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ENEMY = 108
|-
|-
|  TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ALLY  = 109,
|  TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ALLY  = 109
|-
|-
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ENTRY      = 110,
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ENTRY      = 110
|-
|-
|  TARGET_UNK_111                              = 111, // NYI
|  TARGET_UNK_111                              = 111 // NYI
|-
|-
|  TARGET_UNK_112                              = 112, // NYI
|  TARGET_UNK_112                              = 112 // NYI
|-
|-
|  TARGET_UNK_113                              = 113, // NYI
|  TARGET_UNK_113                              = 113 // NYI
|-
|-
|  TARGET_UNK_114                              = 114, // NYI
|  TARGET_UNK_114                              = 114 // NYI
|-
|-
|  TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY        = 115,
|  TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY        = 115
|-
|-
|  TARGET_UNIT_AND_DEST_LAST_ENEMY            = 116,
|  TARGET_UNIT_AND_DEST_LAST_ENEMY            = 116
|-
|-
|  TARGET_UNK_117                              = 117,
|  TARGET_UNK_117                              = 117
|-
|-
|  TARGET_UNIT_TARGET_ALLY_OR_RAID            = 118, // If target is in your party or raid, all party and raid members will be affected
|  TARGET_UNIT_TARGET_ALLY_OR_RAID            = 118 // If target is in your party or raid, all party and raid members will be affected
|-
|-
|  TARGET_CORPSE_SRC_AREA_RAID                = 119,
|  TARGET_CORPSE_SRC_AREA_RAID                = 119
|-
|-
|  TARGET_UNIT_CASTER_AND_SUMMONS              = 120,
|  TARGET_UNIT_CASTER_AND_SUMMONS              = 120
|-
|-
|  TARGET_CORPSE_TARGET_ALLY                  = 121,
|  TARGET_CORPSE_TARGET_ALLY                  = 121
|-
|-
|  TARGET_UNIT_AREA_THREAT_LIST                = 122, // any unit on threat list
|  TARGET_UNIT_AREA_THREAT_LIST                = 122 // any unit on threat list
|-
|-
|  TARGET_UNIT_AREA_TAP_LIST                  = 123,
|  TARGET_UNIT_AREA_TAP_LIST                  = 123
|-
|-
|  TARGET_UNIT_TARGET_TAP_LIST                = 124,
|  TARGET_UNIT_TARGET_TAP_LIST                = 124
|-
|-
|  TARGET_DEST_CASTER_GROUND_2                = 125,
|  TARGET_DEST_CASTER_GROUND_2                = 125
|-
|-
|  TARGET_UNIT_CASTER_AREA_ENEMY_CLUMP        = 126, // NYI
|  TARGET_UNIT_CASTER_AREA_ENEMY_CLUMP        = 126 // NYI
|-
|-
|  TARGET_DEST_CASTER_ENEMY_CLUMP_CENTROID    = 127, // NYI
|  TARGET_DEST_CASTER_ENEMY_CLUMP_CENTROID    = 127 // NYI
|-
|-
|  TARGET_UNIT_RECT_CASTER_ALLY                = 128,
|  TARGET_UNIT_RECT_CASTER_ALLY                = 128
|-
|-
|  TARGET_UNIT_RECT_CASTER_ENEMY              = 129,
|  TARGET_UNIT_RECT_CASTER_ENEMY              = 129
|-
|-
|  TARGET_UNIT_RECT_CASTER                    = 130,
|  TARGET_UNIT_RECT_CASTER                    = 130
|-
|-
|  TARGET_DEST_SUMMONER                        = 131,
|  TARGET_DEST_SUMMONER                        = 131
|-
|-
|  TARGET_DEST_TARGET_ALLY                    = 132,
|  TARGET_DEST_TARGET_ALLY                    = 132
|-
|-
|  TARGET_UNIT_LINE_CASTER_TO_DEST_ALLY        = 133,
|  TARGET_UNIT_LINE_CASTER_TO_DEST_ALLY        = 133
|-
|-
|  TARGET_UNIT_LINE_CASTER_TO_DEST_ENEMY      = 134,
|  TARGET_UNIT_LINE_CASTER_TO_DEST_ENEMY      = 134
|-
|-
|  TARGET_UNIT_LINE_CASTER_TO_DEST            = 135,
|  TARGET_UNIT_LINE_CASTER_TO_DEST            = 135
|-
|-
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ALLY        = 136,
|  TARGET_UNIT_CONE_CASTER_TO_DEST_ALLY        = 136
|-
|-
|  TARGET_DEST_CASTER_MOVEMENT_DIRECTION      = 137,
|  TARGET_DEST_CASTER_MOVEMENT_DIRECTION      = 137
|-
|-
|  TARGET_DEST_DEST_GROUND                    = 138,
|  TARGET_DEST_DEST_GROUND                    = 138
|-
|-
|  TARGET_UNK_139                              = 139,
|  TARGET_UNK_139                              = 139
|-
|-
|  TARGET_DEST_CASTER_CLUMP_CENTROID          = 140, // NYI
|  TARGET_DEST_CASTER_CLUMP_CENTROID          = 140 // NYI
|-
|-
|  TARGET_UNK_141                              = 141,
|  TARGET_UNK_141                              = 141
|-
|-
|  TARGET_UNK_142                              = 142,
|  TARGET_UNK_142                              = 142
|-
|-
|  TARGET_UNK_143                              = 143,
|  TARGET_UNK_143                              = 143
|-
|-
|  TARGET_UNK_144                              = 144,
|  TARGET_UNK_144                              = 144
|-
|-
|  TARGET_UNK_145                              = 145,
|  TARGET_UNK_145                              = 145
|-
|-
|  TARGET_UNK_146                              = 146,
|  TARGET_UNK_146                              = 146
|-
|-
|  TARGET_UNK_147                              = 147,
|  TARGET_UNK_147                              = 147
|-
|-
|  TARGET_UNK_148                              = 148,
|  TARGET_UNK_148                              = 148
|-
|-
|  TARGET_UNK_149                              = 149,
|  TARGET_UNK_149                              = 149
|-
|-
|  TARGET_UNIT_OWN_CRITTER                    = 150, // own battle pet from UNIT_FIELD_CRITTER
|  TARGET_UNIT_OWN_CRITTER                    = 150 // own battle pet from UNIT_FIELD_CRITTER
|-
|-
|  TARGET_UNK_151                              = 151,
|  TARGET_UNK_151                              = 151
|-
|-
|  TARGET_UNK_152                              = 152,
|  TARGET_UNK_152                              = 152
|}
|}


[[Category:Auxiliary]]
[[Category:Auxiliary]]

Revision as of 10:43, 2 July 2023

These are the targets IDs as found in SharedDefines.h in the core.


Version - 3.3.5.12340 - EffectImplicitTarget (Wrath)

Effect Targets
TARGET_UNIT_CASTER = 1
TARGET_UNIT_NEARBY_ENEMY = 2
TARGET_UNIT_NEARBY_PARTY = 3
TARGET_UNIT_NEARBY_ALLY = 4
TARGET_UNIT_PET = 5
TARGET_UNIT_TARGET_ENEMY = 6
TARGET_UNIT_SRC_AREA_ENTRY = 7
TARGET_UNIT_DEST_AREA_ENTRY = 8
TARGET_DEST_HOME = 9
TARGET_UNIT_SRC_AREA_UNK_11 = 11
TARGET_UNIT_SRC_AREA_ENEMY = 15
TARGET_UNIT_DEST_AREA_ENEMY = 16
TARGET_DEST_DB = 17
TARGET_DEST_CASTER = 18
TARGET_UNIT_CASTER_AREA_PARTY = 20
TARGET_UNIT_TARGET_ALLY = 21
TARGET_SRC_CASTER = 22
TARGET_GAMEOBJECT_TARGET = 23
TARGET_UNIT_CONE_ENEMY_24 = 24
TARGET_UNIT_TARGET_ANY = 25
TARGET_GAMEOBJECT_ITEM_TARGET = 26
TARGET_UNIT_MASTER = 27
TARGET_DEST_DYNOBJ_ENEMY = 28
TARGET_DEST_DYNOBJ_ALLY = 29
TARGET_UNIT_SRC_AREA_ALLY = 30
TARGET_UNIT_DEST_AREA_ALLY = 31
TARGET_DEST_CASTER_SUMMON = 32 // front left, doesn't use radius
TARGET_UNIT_SRC_AREA_PARTY = 33
TARGET_UNIT_DEST_AREA_PARTY = 34
TARGET_UNIT_TARGET_PARTY = 35
TARGET_DEST_CASTER_UNK_36 = 36
TARGET_UNIT_LASTTARGET_AREA_PARTY = 37
TARGET_UNIT_NEARBY_ENTRY = 38
TARGET_DEST_CASTER_FISHING = 39
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40
TARGET_DEST_CASTER_FRONT_RIGHT = 41
TARGET_DEST_CASTER_BACK_RIGHT = 42
TARGET_DEST_CASTER_BACK_LEFT = 43
TARGET_DEST_CASTER_FRONT_LEFT = 44
TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45
TARGET_DEST_NEARBY_ENTRY = 46
TARGET_DEST_CASTER_FRONT = 47
TARGET_DEST_CASTER_BACK = 48
TARGET_DEST_CASTER_RIGHT = 49
TARGET_DEST_CASTER_LEFT = 50
TARGET_GAMEOBJECT_SRC_AREA = 51
TARGET_GAMEOBJECT_DEST_AREA = 52
TARGET_DEST_TARGET_ENEMY = 53
TARGET_UNIT_CONE_ENEMY_54 = 54
TARGET_DEST_CASTER_FRONT_LEAP = 55 // for a leap spell
TARGET_UNIT_CASTER_AREA_RAID = 56
TARGET_UNIT_TARGET_RAID = 57
TARGET_UNIT_NEARBY_RAID = 58
TARGET_UNIT_CONE_ALLY = 59
TARGET_UNIT_CONE_ENTRY = 60
TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61
TARGET_UNK_62 = 62
TARGET_DEST_TARGET_ANY = 63
TARGET_DEST_TARGET_FRONT = 64
TARGET_DEST_TARGET_BACK = 65
TARGET_DEST_TARGET_RIGHT = 66
TARGET_DEST_TARGET_LEFT = 67
TARGET_DEST_TARGET_FRONT_RIGHT = 68
TARGET_DEST_TARGET_BACK_RIGHT = 69
TARGET_DEST_TARGET_BACK_LEFT = 70
TARGET_DEST_TARGET_FRONT_LEFT = 71
TARGET_DEST_CASTER_RANDOM = 72
TARGET_DEST_CASTER_RADIUS = 73
TARGET_DEST_TARGET_RANDOM = 74
TARGET_DEST_TARGET_RADIUS = 75
TARGET_DEST_CHANNEL_TARGET = 76
TARGET_UNIT_CHANNEL_TARGET = 77
TARGET_DEST_DEST_FRONT = 78
TARGET_DEST_DEST_BACK = 79
TARGET_DEST_DEST_RIGHT = 80
TARGET_DEST_DEST_LEFT = 81
TARGET_DEST_DEST_FRONT_RIGHT = 82
TARGET_DEST_DEST_BACK_RIGHT = 83
TARGET_DEST_DEST_BACK_LEFT = 84
TARGET_DEST_DEST_FRONT_LEFT = 85
TARGET_DEST_DEST_RANDOM = 86
TARGET_DEST_DEST = 87
TARGET_DEST_DYNOBJ_NONE = 88
TARGET_DEST_TRAJ = 89
TARGET_UNIT_TARGET_MINIPET = 90
TARGET_DEST_DEST_RADIUS = 91
TARGET_UNIT_SUMMONER = 92
TARGET_CORPSE_SRC_AREA_ENEMY = 93 // NYI
TARGET_UNIT_VEHICLE = 94
TARGET_UNIT_TARGET_PASSENGER = 95
TARGET_UNIT_PASSENGER_0 = 96
TARGET_UNIT_PASSENGER_1 = 97
TARGET_UNIT_PASSENGER_2 = 98
TARGET_UNIT_PASSENGER_3 = 99
TARGET_UNIT_PASSENGER_4 = 100
TARGET_UNIT_PASSENGER_5 = 101
TARGET_UNIT_PASSENGER_6 = 102
TARGET_UNIT_PASSENGER_7 = 103
TARGET_UNIT_CONE_ENEMY_104 = 104
TARGET_UNIT_UNK_105 = 105 // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106
TARGET_UNK_DEST_AREA_UNK_107 = 107 // not enough info - only generic spells available
TARGET_GAMEOBJECT_CONE = 108
TARGET_UNIT_CONE_ENTRY_110 = 110 // 1 spell


Version - 10.1.0+ (Master Branch 5/7/23) - EffectImplicitTarget (DF)

Effect Targets
TARGET_UNIT_CASTER = 1
TARGET_UNIT_NEARBY_ENEMY = 2
TARGET_UNIT_NEARBY_ALLY = 3
TARGET_UNIT_NEARBY_PARTY = 4
TARGET_UNIT_PET = 5
TARGET_UNIT_TARGET_ENEMY = 6
TARGET_UNIT_SRC_AREA_ENTRY = 7
TARGET_UNIT_DEST_AREA_ENTRY = 8
TARGET_DEST_HOME = 9
TARGET_UNIT_SRC_AREA_UNK_11 = 11
TARGET_UNIT_SRC_AREA_ENEMY = 15
TARGET_UNIT_DEST_AREA_ENEMY = 16
TARGET_DEST_DB = 17
TARGET_DEST_CASTER = 18
TARGET_UNIT_CASTER_AREA_PARTY = 20
TARGET_UNIT_TARGET_ALLY = 21
TARGET_SRC_CASTER = 22
TARGET_GAMEOBJECT_TARGET = 23
TARGET_UNIT_CONE_ENEMY_24 = 24
TARGET_UNIT_TARGET_ANY = 25
TARGET_GAMEOBJECT_ITEM_TARGET = 26
TARGET_UNIT_MASTER = 27
TARGET_DEST_DYNOBJ_ENEMY = 28
TARGET_DEST_DYNOBJ_ALLY = 29
TARGET_UNIT_SRC_AREA_ALLY = 30
TARGET_UNIT_DEST_AREA_ALLY = 31
TARGET_DEST_CASTER_SUMMON = 32 // front left, doesn't use radius
TARGET_UNIT_SRC_AREA_PARTY = 33
TARGET_UNIT_DEST_AREA_PARTY = 34
TARGET_UNIT_TARGET_PARTY = 35
TARGET_DEST_CASTER_UNK_36 = 36
TARGET_UNIT_LASTTARGET_AREA_PARTY = 37
TARGET_UNIT_NEARBY_ENTRY = 38
TARGET_DEST_CASTER_FISHING = 39
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40
TARGET_DEST_CASTER_FRONT_RIGHT = 41
TARGET_DEST_CASTER_BACK_RIGHT = 42
TARGET_DEST_CASTER_BACK_LEFT = 43
TARGET_DEST_CASTER_FRONT_LEFT = 44
TARGET_UNIT_TARGET_CHAINHEAL_ALLY = 45
TARGET_DEST_NEARBY_ENTRY = 46
TARGET_DEST_CASTER_FRONT = 47
TARGET_DEST_CASTER_BACK = 48
TARGET_DEST_CASTER_RIGHT = 49
TARGET_DEST_CASTER_LEFT = 50
TARGET_GAMEOBJECT_SRC_AREA = 51
TARGET_GAMEOBJECT_DEST_AREA = 52
TARGET_DEST_TARGET_ENEMY = 53
TARGET_UNIT_CONE_180_DEG_ENEMY = 54 // Defaults to 180 if ConeDegrees is not set
TARGET_DEST_CASTER_FRONT_LEAP = 55 // for a leap spell
TARGET_UNIT_CASTER_AREA_RAID = 56
TARGET_UNIT_TARGET_RAID = 57
TARGET_UNIT_NEARBY_RAID = 58
TARGET_UNIT_CONE_ALLY = 59
TARGET_UNIT_CONE_ENTRY = 60
TARGET_UNIT_TARGET_AREA_RAID_CLASS = 61
TARGET_DEST_CASTER_GROUND = 62
TARGET_DEST_TARGET_ANY = 63
TARGET_DEST_TARGET_FRONT = 64
TARGET_DEST_TARGET_BACK = 65
TARGET_DEST_TARGET_RIGHT = 66
TARGET_DEST_TARGET_LEFT = 67
TARGET_DEST_TARGET_FRONT_RIGHT = 68
TARGET_DEST_TARGET_BACK_RIGHT = 69
TARGET_DEST_TARGET_BACK_LEFT = 70
TARGET_DEST_TARGET_FRONT_LEFT = 71
TARGET_DEST_CASTER_RANDOM = 72
TARGET_DEST_CASTER_RADIUS = 73
TARGET_DEST_TARGET_RANDOM = 74
TARGET_DEST_TARGET_RADIUS = 75
TARGET_DEST_CHANNEL_TARGET = 76
TARGET_UNIT_CHANNEL_TARGET = 77
TARGET_DEST_DEST_FRONT = 78
TARGET_DEST_DEST_BACK = 79
TARGET_DEST_DEST_RIGHT = 80
TARGET_DEST_DEST_LEFT = 81
TARGET_DEST_DEST_FRONT_RIGHT = 82
TARGET_DEST_DEST_BACK_RIGHT = 83
TARGET_DEST_DEST_BACK_LEFT = 84
TARGET_DEST_DEST_FRONT_LEFT = 85
TARGET_DEST_DEST_RANDOM = 86
TARGET_DEST_DEST = 87
TARGET_DEST_DYNOBJ_NONE = 88
TARGET_DEST_TRAJ = 89
TARGET_UNIT_TARGET_MINIPET = 90
TARGET_DEST_DEST_RADIUS = 91
TARGET_UNIT_SUMMONER = 92
TARGET_CORPSE_SRC_AREA_ENEMY = 93 // NYI
TARGET_UNIT_VEHICLE = 94
TARGET_UNIT_TARGET_PASSENGER = 95
TARGET_UNIT_PASSENGER_0 = 96
TARGET_UNIT_PASSENGER_1 = 97
TARGET_UNIT_PASSENGER_2 = 98
TARGET_UNIT_PASSENGER_3 = 99
TARGET_UNIT_PASSENGER_4 = 100
TARGET_UNIT_PASSENGER_5 = 101
TARGET_UNIT_PASSENGER_6 = 102
TARGET_UNIT_PASSENGER_7 = 103
TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY = 104
TARGET_UNIT_CASTER_AND_PASSENGERS = 105
TARGET_DEST_CHANNEL_CASTER = 106
TARGET_DEST_NEARBY_ENTRY_2 = 107
TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ENEMY = 108
TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ALLY = 109
TARGET_UNIT_CONE_CASTER_TO_DEST_ENTRY = 110
TARGET_UNK_111 = 111 // NYI
TARGET_UNK_112 = 112 // NYI
TARGET_UNK_113 = 113 // NYI
TARGET_UNK_114 = 114 // NYI
TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY = 115
TARGET_UNIT_AND_DEST_LAST_ENEMY = 116
TARGET_UNK_117 = 117
TARGET_UNIT_TARGET_ALLY_OR_RAID = 118 // If target is in your party or raid, all party and raid members will be affected
TARGET_CORPSE_SRC_AREA_RAID = 119
TARGET_UNIT_CASTER_AND_SUMMONS = 120
TARGET_CORPSE_TARGET_ALLY = 121
TARGET_UNIT_AREA_THREAT_LIST = 122 // any unit on threat list
TARGET_UNIT_AREA_TAP_LIST = 123
TARGET_UNIT_TARGET_TAP_LIST = 124
TARGET_DEST_CASTER_GROUND_2 = 125
TARGET_UNIT_CASTER_AREA_ENEMY_CLUMP = 126 // NYI
TARGET_DEST_CASTER_ENEMY_CLUMP_CENTROID = 127 // NYI
TARGET_UNIT_RECT_CASTER_ALLY = 128
TARGET_UNIT_RECT_CASTER_ENEMY = 129
TARGET_UNIT_RECT_CASTER = 130
TARGET_DEST_SUMMONER = 131
TARGET_DEST_TARGET_ALLY = 132
TARGET_UNIT_LINE_CASTER_TO_DEST_ALLY = 133
TARGET_UNIT_LINE_CASTER_TO_DEST_ENEMY = 134
TARGET_UNIT_LINE_CASTER_TO_DEST = 135
TARGET_UNIT_CONE_CASTER_TO_DEST_ALLY = 136
TARGET_DEST_CASTER_MOVEMENT_DIRECTION = 137
TARGET_DEST_DEST_GROUND = 138
TARGET_UNK_139 = 139
TARGET_DEST_CASTER_CLUMP_CENTROID = 140 // NYI
TARGET_UNK_141 = 141
TARGET_UNK_142 = 142
TARGET_UNK_143 = 143
TARGET_UNK_144 = 144
TARGET_UNK_145 = 145
TARGET_UNK_146 = 146
TARGET_UNK_147 = 147
TARGET_UNK_148 = 148
TARGET_UNK_149 = 149
TARGET_UNIT_OWN_CRITTER = 150 // own battle pet from UNIT_FIELD_CRITTER
TARGET_UNK_151 = 151
TARGET_UNK_152 = 152