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  • * [[M2/Loading|M2 Loading]] * [[M2/Rendering|M2 Rendering]]
    12 KB (1,917 words) - 02:38, 16 November 2017
  • ...specific appearances / textures are in use. For example, the model firefly.m2 has a default green glow on its abdomen, but values given in this table cha ...n particles which have their ParticleColorIndex set to 11, 12 or 13. See [[M2#Particle_emitters]]. A ParticleColorIndex of 11, 12 or 13 indicates whether
    2 KB (264 words) - 02:39, 20 July 2016
  • ...and get painted after ADTs, then every liquid is painted, after that every M2 (Doodads) are painted too, and finally NPC/Players (RenderObjects). 0x00000001 M2
    19 KB (2,737 words) - 14:20, 30 May 2023
  • | 4 || Geoset_1 || Integer || group 1 -- This is the small part of [[M2/.skin#Mesh_part_ID|Geoset identificator]]. Determines mixing of different f
    2 KB (306 words) - 22:56, 2 February 2018
  • | M2 || Model file, technical docs [[M2|here]]. ...tools/db2/ChrCustomizationBoneSet Browse] || Links .bone FileDataIDs with .m2 FileDataIDs.
    13 KB (1,543 words) - 00:03, 29 January 2024
  • ...format which had MDX (m1) in WC3 / prior to WoW, MDX2 (m2) in WoW, MDX2.2 (m2 with skin and anim) in WoW:WotLK and MDX3 (m3) in SC2.
    6 KB (862 words) - 21:34, 17 April 2024
  • ...ng Cataclysm, but kept the substitution paths around in the event an older M2 was loaded by the client. ...<tt>0</tt>, with one large exception: if flag <tt>0x08</tt> is set in the M2, the value in <tt>M2Batch->shader</tt> is actually an index offset inside t
    16 KB (1,831 words) - 21:30, 29 December 2022
  • ...ing relative to the .skin-files of course. The vertices are still in the [[M2]] itself since they are the same for all views. ...// This seems to be an offset into the vertex data (m2) where the lod data starts, the vertices and indices above are relative to
    38 KB (5,295 words) - 21:06, 7 May 2024
  • This table defines the different animations [[M2|models]] can have.
    3 KB (389 words) - 22:50, 25 August 2021
  • Used for [[M2]] and [[WMO]] filenames. Both are in here. Again, an array of chunks with a
    2 KB (359 words) - 17:01, 3 March 2019
  • Used for [[M2]] and [[WMO]] filenames. Both are in here. Again, an array of chunks with a
    4 KB (573 words) - 13:32, 16 June 2019
  • ...ections out into a real 'Geoset' article, go ahead. Just make sure to link M2, SKIN, ItemDisplayInfo, and CreatureDisplayInfoExtra pages to it. ...pair of gloves, it means that you should enable mesh part ID '403' in the M2.
    18 KB (2,078 words) - 21:39, 10 May 2020
  • ...les contain model objects. They are the next iteration over the original [[M2]] file. Unlike their predecessor [[M2]], [[M3]] files have a fully chunked format similar to [[WMO]] files. And a
    18 KB (2,325 words) - 21:58, 17 April 2024
  • Can be caused by empty M2 keyBoneLookup table. A [[M2/.skin|.skin file's]] releated issue.
    31 KB (4,909 words) - 11:55, 22 January 2024
  • ...binary files that contain model objects. They are the predecessor of the [[M2]] format. The <tt>MDLKEYTRACK</tt> is a simpler equivalent of the [[M2#Types|M2Track]]. It stores a list of <tt>MDLKEYFRAMES</tt> which are essent
    42 KB (4,947 words) - 18:50, 23 February 2021
  • | Well known WoW Model Viewer, currently under active development, supporting M2 model viewing and exporting with animations. Community discord [https://dis
    15 KB (1,912 words) - 17:45, 12 August 2023
  • ...waist/buckle_panstart_a_01.phys". .phys files are an extension to M2s. The M2 requests a .phys file to be loaded by having GlobalModelFlags & 0x20 set.
    11 KB (1,312 words) - 14:04, 19 July 2020
  • ...faces, materials, texture names, animations and properties of one model. [[M2]] files don't have a chunked format like most other WoW formats (except in ....anim_files|.anim]], [[M2/.skin|.skin]], [[PHYS|.phys]], [[BONE|.bone]], [[M2/.skel|.skel]] which may vary depending on the client version.
    110 KB (15,007 words) - 17:40, 16 March 2024
  • ...s onto the various shader components (although, there are occasions in the M2 source code where shaders are picked in code).
    17 KB (2,434 words) - 22:51, 6 May 2023
  • ...WMO_root_file|WMO root file]] - lists textures ([[BLP]] Files), doodads ([[M2]] or [[MDX]] Files), etc., and orientation for the [[WMO]] groups * models ([[M2|MDX / M2]] File references)
    99 KB (13,348 words) - 21:30, 22 April 2024
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