SMSG LOGIN VERIFY WORLD: Difference between revisions
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(Created page with "'''SMSG_CHAR_CREATE''' is a World Packet that is sent after a successful CMSG_PLAYER_LOGIN from the client. It tells the client which map to use for when loading the p...") |
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Latest revision as of 21:37, 19 June 2021
SMSG_CHAR_CREATE is a World Packet that is sent after a successful CMSG_PLAYER_LOGIN from the client. It tells the client which map to use for when loading the player via SMSG_UPDATE_OBJECT.
Packet Layout
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x0 | 2 / Big | uint16 | size | Size of the packet including the opcode field. Always 20. |
0x2 | 2 / Little | uint16 | opcode | Opcode for the packet. Determines the structure of the body. Always 0x03A. |
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x0 | 4 / Little | uint32 | map | Map the client should load. Gotten from WorldMapArea.MapId in the DBC. |
0x4 | 4 / Little | float | position_x | |
0x8 | 4 / Little | float | position_x | |
0xc | 4 / Little | float | position_x | |
0x10 | 4 / Little | float | orientation |