M2/.skel: Difference between revisions

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Line 3: Line 3:
=SKL1=
=SKL1=
  struct skl1chunk {
  struct skl1chunk {
   int a;
   uint32_t a;
   int lenname;
   uint32_t lenname;
   int c;
   uint32_t c;
   int d;
   uint32_t d;
   char name[lenname];
   char name[lenname];
   char e[size-16-b];
   uint8_t e[header.size-16-lenname];
  } skl1;
  } skl1;
=SKA1=
=SKA1=
=SKB1=
=SKB1=

Revision as of 23:08, 21 September 2017

chunks are probably seq, bone, attach

SKL1

struct skl1chunk {
  uint32_t a;
  uint32_t lenname;
  uint32_t c;
  uint32_t d;
  char name[lenname];
  uint8_t e[header.size-16-lenname];
} skl1;

SKA1

SKB1

SKS1

SKPD

struct {
  uint8_t _0x00[8];
  uint32_t parent_skel_file_id;
  uint8_t _0x0c[4];
} skeleton_parent_data;

The parent skeleton file data id is used for de-duplication. E.g. lightforgeddraeneimale references draeneimale_hd. lightforgeddraeneimale does not have any M2/.anim files, but uses those of draeneimale_hd via parent-link (does not even have an AFID chunk).

AFID

anim file ids, somehow duplicated from .m2

BFID

bone file ids, somehow duplicated from .m2