Difference between revisions of "Localization"
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+ | A column marked as Loc is actually 17 columns with one column per language and a bitmask in the end. | ||
+ | |||
+ | There can be multiple languages filled in -- i.e. multi-language DBCs are possible. | ||
+ | |||
+ | Blizzard no longer uses multiple columns for Localization since Cataclysm. From there on, there just is one column with a string in the language given by the locale directory. This conserves space and prevents errors with missing locale data as present on a lot of modded servers, where a locale_i DBC is taken and edited, packed and distributed, therefore resulting in empty strings for all clients not using locale_i. In Cataclysm and up, there just will be wrong language strings. | ||
+ | |||
+ | Number of columns actually varies depending on client version. The information how to read a particular structure is given [https://wowdev.wiki/Common_Types#langstringref[here]] | ||
{| style="background:#FCFCFC; color:black" | {| style="background:#FCFCFC; color:black" | ||
|- | |- | ||
Line 17: | Line 24: | ||
| 5 || zhTW || Taiwan | | 5 || zhTW || Taiwan | ||
|- | |- | ||
− | | 6 || esES | + | | 6 || esES || Spanish (Spain) |
|- | |- | ||
− | | 7 || | + | | 7 || esMX || Spanish (Mexican) |
|- | |- | ||
| 8 || ruRU || Russian | | 8 || ruRU || Russian | ||
Line 25: | Line 32: | ||
| +16 || || BitMask that always follows output string data. | | +16 || || BitMask that always follows output string data. | ||
|} | |} | ||
+ | |||
+ | Russian was added in TBC, Portugese and Italian were added in WotLK | ||
+ | |||
+ | enum TextWowEnum | ||
+ | { | ||
+ | enUS = 0, | ||
+ | enGB = enUS, | ||
+ | koKR = 1, | ||
+ | frFR = 2, | ||
+ | deDE = 3, | ||
+ | enCN = 4, | ||
+ | zhCN = enCN, | ||
+ | enTW = 5, | ||
+ | zhTW = enTW, | ||
+ | esES = 6, | ||
+ | esMX = 7, | ||
+ | ruRU = 8, | ||
+ | ptPT = 10, | ||
+ | ptBR = ptPT, | ||
+ | itIT = 11, | ||
+ | }; | ||
+ | |||
+ | [[Category:Auxiliary]] |
Latest revision as of 19:01, 11 March 2018
A column marked as Loc is actually 17 columns with one column per language and a bitmask in the end.
There can be multiple languages filled in -- i.e. multi-language DBCs are possible.
Blizzard no longer uses multiple columns for Localization since Cataclysm. From there on, there just is one column with a string in the language given by the locale directory. This conserves space and prevents errors with missing locale data as present on a lot of modded servers, where a locale_i DBC is taken and edited, packed and distributed, therefore resulting in empty strings for all clients not using locale_i. In Cataclysm and up, there just will be wrong language strings.
Number of columns actually varies depending on client version. The information how to read a particular structure is given [here]
Column | Field | |
---|---|---|
0 | enUS / enGB | English / Great British |
1 | koKR | Korean |
2 | frFR | French |
3 | deDE | German |
4 | zhCN | Chinese |
5 | zhTW | Taiwan |
6 | esES | Spanish (Spain) |
7 | esMX | Spanish (Mexican) |
8 | ruRU | Russian |
+16 | BitMask that always follows output string data. |
Russian was added in TBC, Portugese and Italian were added in WotLK
enum TextWowEnum { enUS = 0, enGB = enUS, koKR = 1, frFR = 2, deDE = 3, enCN = 4, zhCN = enCN, enTW = 5, zhTW = enTW, esES = 6, esMX = 7, ruRU = 8, ptPT = 10, ptBR = ptPT, itIT = 11, };