General Structures: Difference between revisions

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  Macro1 + 0x20 = MacroName // Name Given by User
  Macro1 + 0x20 = MacroName // Name Given by User
  Macro1 + 0x60 = MacroIcon // Filepath for the icon used in this macro
  Macro1 + 0x60 = MacroIcon // Filepath for the icon used in this macro
  Macro1 + 0x160 = MacroBody (Seperated by 0x0A / byte(10) // The macro itself  
  Macro1 + 0x160 = MacroBody (Seperated by 0x0A / byte(10) // The macro itself


==ActionBar Structure==
==ActionBar Structure==
  '''Offset Type Description Aditional Details'''
 
(the action bars are located in a array with 0 termination)
 
  '''Offset Type Description Aditional Details'''
  0x0 BYTE(2) ID (Spell ID, MacroID or ItemID)
  0x0 BYTE(2) ID (Spell ID, MacroID or ItemID)
  0x3 BYTE TYPE (See Types)
  0x3 BYTE TYPE (See Types)
   
   
  '''Types:'''
  '''Types (byte):'''
  0 = Spell
  0 = Spell
  64 = General Macro
  64 = General Macro
  65 = Toon Specific Macro
  65 = Toon Specific Macro
  128 = Item
  128 = Item
[[Category:Client]]

Latest revision as of 12:56, 20 May 2014

Here are a few structures you might need if you are going to make a bot or alike. -Malu05


Macro Structure

MacroIndex 		-> Macro1

Macro1 + 0x10 		-> Macro2
Macro1 + 0x20 		= MacroName // Name Given by User
Macro1 + 0x60 		= MacroIcon // Filepath for the icon used in this macro
Macro1 + 0x160 	= MacroBody (Seperated by 0x0A / byte(10) // The macro itself

ActionBar Structure

(the action bars are located in a array with 0 termination)

Offset		Type	Description	Aditional Details
0x0		BYTE(2)	ID		(Spell ID, MacroID or ItemID)
0x3 		BYTE 	TYPE		(See Types)

Types (byte):
0 	= Spell
64 	= General Macro
65 	= Toon Specific Macro
128 	= Item