GameObjectCache.wdb

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Revision as of 14:32, 3 August 2007 by Schlumpf (talk | contribs)
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The GameObjectCache.wdb holds basic of the information for objects you have seen in game.

  • Signature: WGOB

Structure

Column	Field 				Type 		Notes 
1 	objectID 			Integer 	
2 	entryLength 			Integer 	WDB Files 
3 	GameObjectType 			Integer 	0 ??, 1 ??, 2 quest item,3 chest/herb/mine, 5 Signpost, 7 Chair, 8 Fire/forge/anvil, 9 Book, 10 ?,11 elevator, 15 boat/zepplin, 19 Mailbox, 25 Pool of Fish? 
4 	iRefID_GameObjectDisplayInfo 	Integer 	
5 	name 				String 	
6 	name 				String 	
7 	name 				String 	
8 	name 				String 		99 more bytes after this unless including the null terminator for the last string (100 bytes => 25 cols) 
9 	Sound-0 			Integer 	Textual entry. not anything related to sound. 
10 	Sound-1 			Integer 	Textual entry. not anything related to sound. 
11 	Sound-2 			Integer 	Textual entry. not anything related to sound. 
12 	Sound-3 			Integer 	
13 	Sound-4 			Integer 	
14 	Sound-5 			Integer 	
15 	Sound-6 			Integer 	
16 	Sound-7 			Integer 	
17 	Sound-8 			Integer 	
18 	Sound-9 			Integer 	col 33?! 32.75? heh 

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