Filename Structures
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This page lists filename structures that are used inside WoW's content system to better supply authors of listfile generators with structures to search/bruteforce on.
Maps
Map files can be guessed based upon the Directory name found in Map.db2.
world/maps/[mapname]/[mapname].tex world/maps/[mapname]/[mapname].wdl world/maps/[mapname]/[mapname].wdt
You can choose to parse the WDT for a list of available tiles, but it is usually faster to just bruteforce them.
ADTs
Keep in mind that unlike the minimaps and LOD textures, ADTs are not padded with zero.
world/maps/[mapname]/[mapname]_[0-63]_[0-63].adt world/maps/[mapname]/[mapname]_[0-63]_[0-63]_tex0.adt world/maps/[mapname]/[mapname]_[0-63]_[0-63]_obj0.adt world/maps/[mapname]/[mapname]_[0-63]_[0-63]_obj1.adt
world/maps/[mapname]/[mapname]_[0-63]_[0-63]_tex1.adt
world/maps/[mapname]/[mapname]_[0-63]_[0-63]_lod.adt
Minimaps
world/minimaps/[mapname]/map[00-63]_[00-63].blp
LOD textures
world/maptextures/[mapname]/[mapname]_[00-63]_[00-63].blp world/maptextures/[mapname]/[mapname]_[00-63]_[00-63]_n.blp