DB/WorldSafeLocs: Difference between revisions
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Barncastle (talk | contribs) m (→Structure) |
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4 Y Float Y pos | 4 Y Float Y pos | ||
5 Z Float Z pos | 5 Z Float Z pos | ||
6-22 sRefName | 6-22 sRefName [[Loc]] Name of the graveyard. | ||
==6.0.1.18179== | ==6.0.1.18179== |
Latest revision as of 17:44, 2 October 2017
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
0.5.3.3368, 1.12.1.5875
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_locX; float m_locY; float m_locZ; langstringrefⁱ m_AreaName_lang; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; langstringrefⁱ m_areaName_lang; };