DB/WorldSafeLocs: Difference between revisions
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Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | ||
==0.5.3.3368== | ==0.5.3.3368, 1.12.1.5875== | ||
struct WorldSafeLocsRec { | struct WorldSafeLocsRec { | ||
uint32_t m_ID; | uint32_t m_ID; |
Revision as of 23:24, 1 October 2017
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
0.5.3.3368, 1.12.1.5875
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_locX; float m_locY; float m_locZ; langstringrefⁱ m_AreaName_lang; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName String + Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; langstringrefⁱ m_areaName_lang; };