DB/WorldSafeLocs: Difference between revisions
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Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here. | ||
== | ==0.5.3.3368, 1.12.1.5875== | ||
struct WorldSafeLocsRec { | |||
uint32_t m_ID; | |||
uint32_t m_continent; | |||
float m_locX; | |||
float m_locY; | |||
float m_locZ; | |||
{{Template:Type|langstringref}} m_AreaName_lang; | |||
}; | |||
==Structure== | ==Structure== | ||
'''Column Field Type Notes''' | '''Column Field Type Notes''' | ||
Line 14: | Line 17: | ||
4 Y Float Y pos | 4 Y Float Y pos | ||
5 Z Float Z pos | 5 Z Float Z pos | ||
6-22 sRefName | 6-22 sRefName [[Loc]] Name of the graveyard. | ||
==6.0.1.18179== | |||
struct WorldSafeLocsRec { | |||
uint32_t m_ID; | |||
uint32_t m_continent; | |||
float m_loc[3]; | |||
float m_facing; | |||
{{Template:Type|langstringref}} m_areaName_lang; | |||
}; | |||
[[Category:DBC]] | [[Category:DBC]] | ||
[[Category:DBC_Alpha]] | |||
[[Category:DBC_Vanilla]] | |||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] | ||
[[Category:DBC_WoD]] | |||
[[Category:6.0.1.18179]] |
Latest revision as of 17:44, 2 October 2017
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
0.5.3.3368, 1.12.1.5875
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_locX; float m_locY; float m_locZ; langstringrefⁱ m_AreaName_lang; };
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; langstringrefⁱ m_areaName_lang; };