DB/WorldSafeLocs: Difference between revisions

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m (Marlamin moved page WorldSafeLocs.dbc to DB/WorldSafeLocs)
 
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Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.  
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.  


==Header Info==
==0.5.3.3368, 1.12.1.5875==
Records...................462
  struct WorldSafeLocsRec {
  Fields.....................22
  uint32_t m_ID;
Record Size................56
  uint32_t m_continent;
  String Block Size.......14632
  float m_locX;
 
  float m_locY;
  float m_locZ;
  {{Template:Type|langstringref}} m_AreaName_lang;
  };
==Structure==
==Structure==
  '''Column Field Type Notes'''  
  '''Column Field Type Notes'''  
Line 14: Line 17:
  4 Y Float Y pos
  4 Y Float Y pos
  5 Z Float Z pos
  5 Z Float Z pos
  6-22 sRefName String + [[Loc]] Name of the graveyard.
  6-22 sRefName [[Loc]] Name of the graveyard.


Retrieved from "http://www.sourcepeek.com/wiki/WorldSafeLocs.dbc"
==6.0.1.18179==
==6.0.1.18179==
  struct WorldSafeLocsRec {
  struct WorldSafeLocsRec {
Line 23: Line 25:
   float m_loc[3];
   float m_loc[3];
   float m_facing;
   float m_facing;
   stringref m_areaName_lang;
   {{Template:Type|langstringref}} m_areaName_lang;
  };
  };
[[Category:DBC]]
[[Category:DBC]]
[[Category:DBC_Alpha]]
[[Category:DBC_Vanilla]]
[[Category:DBC_WotLK]]
[[Category:DBC_WotLK]]
[[Category:DBC_WoD]]
[[Category:DBC_WoD]]
[[Category:6.0.1.18179]]
[[Category:6.0.1.18179]]

Latest revision as of 17:44, 2 October 2017

Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.

0.5.3.3368, 1.12.1.5875

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_locX;
  float m_locY;
  float m_locZ;
  langstringref m_AreaName_lang;
};

Structure

Column 	Field 		Type		Notes 
1 	ID 		Integer 		
2 	iRefID_Map 	Integer 	MapID
3 	X 		Float 		X pos
4 	Y 		Float 		Y pos
5 	Z 		Float 		Z pos
6-22 	sRefName 	Loc	Name of the graveyard.

6.0.1.18179

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_loc[3];
  float m_facing;
  langstringref m_areaName_lang;
};