DB/WorldSafeLocs: Difference between revisions

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Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.  
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.  


==0.5.3.3368==
==0.5.3.3368, 1.12.1.5875==
  struct WorldSafeLocsRec {
  struct WorldSafeLocsRec {
   uint32_t m_ID;
   uint32_t m_ID;

Revision as of 23:24, 1 October 2017

Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.

0.5.3.3368, 1.12.1.5875

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_locX;
  float m_locY;
  float m_locZ;
  langstringref m_AreaName_lang;
};

Structure

Column 	Field 		Type		Notes 
1 	ID 		Integer 		
2 	iRefID_Map 	Integer 	MapID
3 	X 		Float 		X pos
4 	Y 		Float 		Y pos
5 	Z 		Float 		Z pos
6-22 	sRefName 	String + Loc	Name of the graveyard.	

6.0.1.18179

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_loc[3];
  float m_facing;
  langstringref m_areaName_lang;
};