DB/WorldSafeLocs: Difference between revisions

From wowdev
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 8: Line 8:
   float m_locY;
   float m_locY;
   float m_locZ;
   float m_locZ;
   {{Template:Type|stringref}} m_AreaName_lang[8];
   {{Template:Type|langstringref}} m_AreaName_lang;
  uint32_t m_AreaName_flag;
  };
  };
==Structure==
==Structure==
Line 26: Line 25:
   float m_loc[3];
   float m_loc[3];
   float m_facing;
   float m_facing;
   {{Template:Type|stringref}} m_areaName_lang;
   {{Template:Type|langstringref}} m_areaName_lang;
  };
  };
[[Category:DBC]]
[[Category:DBC]]

Revision as of 22:41, 12 June 2016

Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.

0.5.3.3368

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_locX;
  float m_locY;
  float m_locZ;
  langstringref m_AreaName_lang;
};

Structure

Column 	Field 		Type		Notes 
1 	ID 		Integer 		
2 	iRefID_Map 	Integer 	MapID
3 	X 		Float 		X pos
4 	Y 		Float 		Y pos
5 	Z 		Float 		Z pos
6-22 	sRefName 	String + Loc	Name of the graveyard.	

6.0.1.18179

struct WorldSafeLocsRec {
  uint32_t m_ID;
  uint32_t m_continent;
  float m_loc[3];
  float m_facing;
  langstringref m_areaName_lang;
};