DB/WorldSafeLocs: Difference between revisions
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float m_loc[3]; | float m_loc[3]; | ||
float m_facing; | float m_facing; | ||
stringref m_areaName_lang; | {{Template:Type|stringref}} m_areaName_lang; | ||
}; | }; | ||
[[Category:DBC]] | [[Category:DBC]] |
Revision as of 12:17, 23 February 2016
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName String + Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; stringrefⁱ m_areaName_lang; };