DB/WorldSafeLocs: Difference between revisions
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m (Marlamin moved page WorldSafeLocs.dbc to DB/WorldSafeLocs) |
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6-22 sRefName String + [[Loc]] Name of the graveyard. | 6-22 sRefName String + [[Loc]] Name of the graveyard. | ||
==6.0.1.18179== | ==6.0.1.18179== | ||
struct WorldSafeLocsRec { | struct WorldSafeLocsRec { |
Revision as of 23:44, 21 February 2016
Locations of where you spawn as a ghost when you die (aka.. the graveyard spawn points). Game calculates nearest graveyard and spawns you here.
Header Info
Records...................462 Fields.....................22 Record Size................56 String Block Size.......14632
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_Map Integer MapID 3 X Float X pos 4 Y Float Y pos 5 Z Float Z pos 6-22 sRefName String + Loc Name of the graveyard.
6.0.1.18179
struct WorldSafeLocsRec { uint32_t m_ID; uint32_t m_continent; float m_loc[3]; float m_facing; stringref m_areaName_lang; };