DB/Weather

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Revision as of 20:02, 28 September 2008 by Schlumpf (talk | contribs)
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This defines weather effect such as rain, snow and sandstorms.

Structure

Column Field Type Notes
1 ID Integer
2 Sound iRefID The sound played when the weather is taking place.
3 Type Integer 1 = Rain, 2 = Snow, 3 = Sandstorm
4 Magenta/Red Float *
5 Cyan/Blue Float *
6 Yellow Float *
7 Texture String Holds a texture for some effects.

* whenever i changed this field it actually faded whatever color i had to white..setting the value of this to 100 and the other two to 1.0 gave me very transclucent pale blue rain...i tried it several times, same each time...maybe i did it