DB/Weather: Difference between revisions
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m (Added Category WotLK) |
(add full and correct info for 6.0.1.18179) |
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*[http://www.madx.dk/wowdev/forum/viewtopic.php?f=17&t=61&view=unread#p1230 Thread in the forums] | *[http://www.madx.dk/wowdev/forum/viewtopic.php?f=17&t=61&view=unread#p1230 Thread in the forums] | ||
==6.0.1.18179== | |||
struct WeatherRec { | |||
int m_ID; | |||
int m_ambienceID; | |||
int m_type; | |||
int m_effectType; | |||
float m_intensity[2]; | |||
float m_transitionSkyBox; | |||
float m_effectColor[3]; | |||
stringref m_effectTexture; | |||
int m_soundAmbienceID; | |||
int m_windSettingsID; | |||
}; | |||
[[Category:DBC]][[Category:3.0.2.8905]] | [[Category:DBC]][[Category:3.0.2.8905]] | ||
[[Category:DBC_WotLK]] | [[Category:DBC_WotLK]] |
Revision as of 03:25, 11 July 2014
This defines weather effect such as rain, snow and sandstorms.
Structure
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | ambienceID | iRefID | The sound played when the weather is taking place. |
3 | effectType | Integer | 1 = Rain, 2 = Snow, 3 = Sandstorm |
cata | transitionSkyBox | Integer | |
4 | effectColor | Float[3] | |
7 | effectTexture | String | Holds a texture for some effects. |
* whenever i changed this field it actually faded whatever color i had to white..setting the value of this to 100 and the other two to 1.0 gave me very transclucent pale blue rain...i tried it several times, same each time...maybe i did it
- --watcher, 00:08, 13 August 2007
- --schlumpf_ 18:28, 28 September 2008 (CEST)
- Thread in the forums
6.0.1.18179
struct WeatherRec { int m_ID; int m_ambienceID; int m_type; int m_effectType; float m_intensity[2]; float m_transitionSkyBox; float m_effectColor[3]; stringref m_effectTexture; int m_soundAmbienceID; int m_windSettingsID; };