DB/VideoHardware
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struct VideoHardwareRec { int m_ID; int m_vendorID; int m_deviceID; int m_farclipIdx; int m_terrainLODDistIdx; int m_terrainShadowLOD; int m_detailDoodadDensityIdx; int m_detailDoodadAlpha; int m_animatingDoodadIdx; int m_trilinear; int m_numLights; int m_specularity; int m_waterLODIdx; int m_particleDensityIdx; int m_unitDrawDistIdx; int m_smallCullDistIdx; int m_resolutionIdx; int m_baseMipLevel; stringref m_oglOverrides; stringref m_d3dOverrides; int m_fixLag; int m_multisample; int m_atlasdisable; };