DB/SpellVisualKit

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Revision as of 13:51, 30 July 2007 by Schlumpf (talk | contribs) (New page: This file is used to attach different spell effects from SpellVisualEffectName.dbc to certain points on the model. Each column corresponds to areas on a model such as hands, chest and ...)
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This file is used to attach different spell effects from SpellVisualEffectName.dbc to certain points on the model. Each column corresponds to areas on a model such as hands, chest and base.

Header Info

Records..................2769
Fields.....................37
Record Size...............148
String Block Size...........1

Structure

Column 	Field 				Type 		Notes 
1 	ID 				Integer 	
2 	Unknown 			Integer 	spell type? 
3 	Unknown 			Integer 	SpellVisualEffectName.dbc? / Head through --> 
4 	Unknown 			Integer 	" 
5 	Unknown 			Integer 	" 
6 	Unknown 			Integer 	" 
7 	Unknown 			Integer 	" 
8 	Unknown 			Integer 	" 
9 	Unknown 			Integer 	" 
10 	Unknown 			Integer 	" 
11 	Unknown 			Integer 	" 
12 	Unknown 			Integer 	" 
13 	Unknown 			Integer 	" 
14 	Unknown 			Integer 	" 
15 	iRefID_SpellEffectCameraShakes 	Integer 	
16 	Unknown 			Integer 	
17 	Unknown 			Integer 	
18 	Unknown 			Integer 	
19 	Unknown 			Integer 	
20 	Unknown 			Integer 	
21 	Unknown 			Integer 	
22 	Unknown 			Float 		Floats associated with SpellVisualEffectName.dbc? --> 
23 	Unknown 			Float 		" 
24 	Unknown 			Float 		" 
25 	Unknown 			Float* 		null 
26 	Unknown 			Float 		" 
27 	Unknown 			Float 		" 
28 	Unknown 			Float 		" 
29 	Unknown 			Float* 		null 
30 	Unknown 			Float 		" 
31 	Unknown 			Float 		" 
32 	Unknown 			Float 		" 
33 	Unknown 			Float* 		null 
34 	Unknown 			Float 		" 
35 	Unknown 			Float 		"  
36 	Unknown 			Float* 		" null 
37 	Unknown 			Float* 		" --> associated with SpellVisualEffectName.dbc?; null 

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