DB/SpellVisualKit

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This file is used to attach different spell effects from SpellVisualEffectName.dbc to certain points on the model. Each column corresponds to areas on a model such as hands, chest and base.

Header Info

Records..................2769
Fields.....................37
Record Size...............148
String Block Size...........1

Structure

Column 	Field 				Type 		Notes 
1 		ID 				Integer 	
2 		Unknown 			Integer 	spell type? 
3 		iRefID_AnimationData 		Integer 	Caster animation.
4 		iRefID_SpellVisualEffectName	Integer 	Visual effect over the head of the target.
5 		iRefID_SpellVisualEffectName	Integer 	Visual effect at chest of the target.
6 		iRefID_SpellVisualEffectName	Integer 	Visual effect at the base/ground of the target.
7 		iRefID_SpellVisualEffectName 	Integer 	Visual effect at right hand of caster.
8 		iRefID_SpellVisualEffectName 	Integer 	Visual effect at left hand of caster.
9 		iRefID_SpellVisualEffectName	Integer 	Visual effect of AOE spells/abilities.
10 		Unknown 			Integer 	" 
11 		Unknown 			Integer 	" 
12 		Unknown 			Integer 	" 
13 		Unknown 			Integer 	" 
14 		Unknown 			Integer 	" 
15 		iRefID_SpellEffectCameraShakes 	Integer 	
16 		Unknown 			Integer 	
17 		Unknown 			Integer 	
18 		Unknown 			Integer 	
19 		Unknown 			Integer 	
20 		Unknown 			Integer 	
21 		Unknown 			Integer 	
22 		Unknown 			Float 		Floats associated with SpellVisualEffectName.dbc? --> 
23 		Unknown 			Float 		" 
24 		Unknown 			Float 		" 
25 		Unknown 			Float* 		null 
26 		Unknown 			Float 		" 
27 		Unknown 			Float 		" 
28 		Unknown 			Float 		" 
29 		Unknown 			Float* 		null 
30 		Unknown 			Float 		" 
31 		Unknown 			Float 		" 
32 		Unknown 			Float 		" 
33 		Unknown 			Float* 		null 
34 		Unknown 			Float 		" 
35 		Unknown 			Float 		"  
36 		Unknown 			Float* 		" null 
37 		Unknown 			Float* 		" --> associated with SpellVisualEffectName.dbc?; null 

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