DB/SpellVisualEffectName: Difference between revisions
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uint32_t m_specialID; | uint32_t m_specialID; | ||
uint32_t m_specialAttachPoint; | uint32_t m_specialAttachPoint; | ||
float m_areaEffectSize; | float m_areaEffectSize; // if the model's bounding sphere radius <= 0.001, scales the model <code>CGDynamicObject_C::UpdateModelLoadStatus</code> | ||
uint32_t m_VisualEffectNameFlags; | uint32_t m_VisualEffectNameFlags; // <code>UnitEffectIsAuraWorldObject</code> | ||
}; | }; | ||
Revision as of 16:33, 9 October 2017
List of IDs and names for various models to be used.
0.5.3.3368
struct SpellVisualEffectNameRec { uint32_t m_ID; stringrefⁱ m_fileName; uint32_t m_specialID; uint32_t m_specialAttachPoint; float m_areaEffectSize; // if the model's bounding sphere radius <= 0.001, scales the modelCGDynamicObject_C::UpdateModelLoadStatus
uint32_t m_VisualEffectNameFlags; //UnitEffectIsAuraWorldObject
};
1.12.1.5875
struct SpellVisualEffectNameRec { uint32_t m_ID; stringrefⁱ name; stringrefⁱ m_fileName; float m_areaEffectSize; float scale; };
Structure
Column Field Type Notes 1 ID Integer 2 name String The name of the model effects used for some editor probably 3 fileName String Location of the model 4 areaEffectSize Float Probably flags or type of some sort but hard to tell 0.0 ~ 50.0, mostly 0.0 and 1.0 5 scale Float another size modifier? only a few have not 1.0 or 0.0 "Acid Breath (45 yd)" has 45.0 ... 0.15 ~ 5.0, mostly 1.0 6 minAllowedScale Float since 95 is "Missile: Meteor (Scale: x3) and this column is 3.00.1 and 0.01 7 maxAllowedScale Float 1.0 ~ 100.0, mostly 100.0
--codejie_ 17:41, 28 April 2009