DB/SpellVisualEffectName: Difference between revisions

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   uint32_t m_specialID;
   uint32_t m_specialID;
   uint32_t m_specialAttachPoint;
   uint32_t m_specialAttachPoint;
   float m_areaEffectSize;
   float m_areaEffectSize;   // if the model's bounding sphere radius <= 0.001, scales the model <code>CGDynamicObject_C::UpdateModelLoadStatus</code>
   uint32_t m_VisualEffectNameFlags;
   uint32_t m_VisualEffectNameFlags;
  };
  };
==1.12.1.5875==
==1.12.1.5875==
  struct SpellVisualEffectNameRec {
  struct SpellVisualEffectNameRec {

Revision as of 16:30, 9 October 2017

List of IDs and names for various models to be used.

0.5.3.3368

struct SpellVisualEffectNameRec {
  uint32_t m_ID;
  stringref m_fileName;
  uint32_t m_specialID;
  uint32_t m_specialAttachPoint;
  float m_areaEffectSize;   // if the model's bounding sphere radius <= 0.001, scales the model CGDynamicObject_C::UpdateModelLoadStatus
  uint32_t m_VisualEffectNameFlags;
};

1.12.1.5875

struct SpellVisualEffectNameRec {
  uint32_t m_ID;
  stringref name;
  stringref m_fileName;
  float m_areaEffectSize;
  float scale;
};

Structure

Column	Field 		Type 		Notes 
1 	ID				Integer 	
2 	name 				String 		The name of the model effects used for some editor probably 
3 	fileName 			String 		Location of the model 
4 	areaEffectSize 			Float 	        Probably flags or type of some sort but hard to tell 0.0 ~ 50.0, mostly 0.0 and 1.0
5 	scale				Float 	        another size modifier? only a few have not 1.0 or 0.0 "Acid Breath (45 yd)" has 45.0 ... 0.15 ~ 5.0, mostly 1.0 
6 	minAllowedScale 		Float 		since 95 is "Missile: Meteor (Scale: x3) and this column is 3.00.1 and 0.01 
7 	maxAllowedScale 		Float           1.0 ~ 100.0, mostly 100.0

--codejie_ 17:41, 28 April 2009