DB/SpellVisual

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Revision as of 16:31, 22 February 2010 by Netrag (talk | contribs) (→‎Structure)
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Visuals used at each part of a spell cast, the missile of the spell, etc.

Header Info

Records..................8581
Fields.....................32
Record Size...............128
String Block Size...........1

Structure 3.3.2

Column	Field 				Type 		Notes 
1 	ID				uinteger 	
2 	iRefID_PrecastEffId 		uinteger 	The visual effect used for the casting   
3 	iRefID_CastingEffId 		uinteger 	The visual effect used for the cast where the spell occurs 
4 	iRefID_TargetEffId 		uinteger 	The visual effect used for the target 
5 	iRefID_BuffEffId 		uinteger 	The visual effect that can be seen while this buff/debuff remains on the target
6 	Unk6 				uinteger 	This has something to do with shapeshift 
7 	iRefID_ChannelEffId 		uinteger 	The visual effect used while channeling a spell 
8 	HasMissile 			Integer 	Boolean
9 	iRefID_MissileEffId		uinteger	The visual effect used for the spell missile 
10 	Flags   			uinteger 
11 	Unknown				uinteger 	
12 	iRefID_SoundEntryId		uinteger 	Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type 
13 	Unknown				uinteger 	
14 	iRefID_CenterEffId" 		uinteger 	The visual effect used at the center of an AOE spell probably used for other things as well 
15 	Unknown 			uinteger 	
16 	Unknown 			uinteger 	Some sort of flags? 
17 	Unknown 			uinteger
18 	Unknown 			uinteger 	
19 	Unknown 			uinteger 	
20 	Unknown 			uinteger 	
21 	Unknown 			uinteger 	
22 	Unknown 			uinteger 	
23 	Unknown 			uinteger 	
24 	Unknown 			uinteger 	
25      Unknown 			uinteger 		
26      iRefID_AOEEffId 		uinteger 	The visual effect for AOE spells
27      Unknown 			uinteger 
28      Unknown 			uinteger 
29      Unknown 			uinteger 
30      Unknown 			uinteger 
31      Unknown 			uinteger 
32      Unknown 			uinteger 

Research by Xanadu