DB/SpellVisual

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Visuals used at each part of a spell cast, the missile of the spell, etc.

Header Info

Records..................8581
Fields.....................32
Record Size...............128
String Block Size...........1

Structure

Column	Field 				Type 		Notes 
1 	ID				Integer 	
2 	iRefID_SpellVisualKit 		Integer 	Precast Effect: The Spell Effect used for the casting 
3 	iRefID_SpellVisualKit 		Integer 	Casting Effect: The Spell Effect used for the cast where the spell occurs 
4 	iRefID_SpellVisualKit 		Integer 	Target Effect: The Spell Effect used for the target 
5 	iRefID_SpellVisualKit 		Integer 	Buff/Debuff Effect: The effect that can be seen while this buff/debuff remains on the target 
6 	iRefID_SpellVisualKit 		Integer 	Channel Effect: The Spell Effect used while channeling a spell 
7 	Has a Missile? 			Boolean 	Does this spell have a missile effect or not? 
8 	iRefID_SpellVisualEffectName 	Integer 	Missile Effect: Points to 
9 	Flags 				BitMask* 	unknown Flags? 
10 	Unknown 			Integer 	Some sort of type maybe varies from 0 to 2 with a few rows having data from 3-6 
11 	iRefID_SoundEntries		Integer 	always points to some loop sound effect, means flying sound?
12 	Unknown 			Boolean 	Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type 
13 	iRefID_SpellVisualKit 		Integer 	Center Effect: The Spell Effect used at the center of an AOE spell probably used for other things as well 
14 	iRefID_SpellVisualKit 		Integer 	AOE Effect: The spell effect for AOE spells 
15 	Unknown 			Integer 	
16 	Unknown 			Integer 	Some sort of flags? 
17 	Unknown 			Integer* 	
18 	Unknown 			Integer* 	
19 	Unknown 			Integer* 	
20 	Unknown 			Integer* 	
21 	Unknown 			Integer* 	
22 	Unknown 			Integer* 	
23 	Unknown 			Integer* 	
24 	Unknown 			Integer* 	
25     Unknown
26     Unknown
27     Unknown
28     Unknown
29     Unknown
30     Unknown
31     Unknown
32     Unknown

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