DB/SpellVisual: Difference between revisions

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Line 7: Line 7:
  String Block Size...........1
  String Block Size...........1


==Structure==
==Structure 3.3.2==
  '''Column Field Type Notes'''  
  '''Column Field Type Notes'''  
  1 ID Integer
  1 ID uinteger
  2 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Precast Effect: The Spell Effect used for the casting  
  2 iRefID_PrecastEffId uinteger The visual effect used for the casting  
  3 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Casting Effect: The Spell Effect used for the cast where the spell occurs  
  3 iRefID_CastingEffId uinteger The visual effect used for the cast where the spell occurs  
  4 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Target Effect: The Spell Effect used for the target  
  4 iRefID_TargetEffId uinteger The visual effect used for the target  
  5 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Buff/Debuff Effect: The effect that can be seen while this buff/debuff remains on the target  
  5 iRefID_BuffEffId uinteger The visual effect that can be seen while this buff/debuff remains on the target
  6 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Channel Effect: The Spell Effect used while channeling a spell  
  6 Unk6 uinteger This has something to do with shapeshift
  7 Has a Missile? Boolean Does this spell have a missile effect or not?
7 iRefID_ChannelEffId uinteger The visual effect used while channeling a spell  
8 iRefID_[[SpellVisualEffectName.dbc|SpellVisualEffectName]] Integer Missile Effect: Points to
  8 HasMissile Integer Boolean
  9 Flags BitMask* unknown Flags?
  9 iRefID_MissileEffId uinteger The visual effect used for the spell missile
  10 Unknown Integer Some sort of type maybe varies from 0 to 2 with a few rows having data from 3-6
  10 Flags  uinteger
  <!-- 11 Unknown Integer Points to something but what? not the kit or effect names (numbers don't exist for a lot of them in those DBC's)  -->
  11 Unknown uinteger
  11 iRefID_[[SoundEntries.dbc|SoundEntries]] Integer always points to some loop sound effect, means flying sound?
  12 iRefID_[[SoundEntries.dbc|SoundEntryId]] uinteger Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type  
12 Unknown Boolean Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type  
  13 Unknown uinteger
  13 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Center Effect: The Spell Effect used at the center of an AOE spell probably used for other things as well  
14 iRefID_[[SpellVisualKit.dbc|CenterEffId"]] uinteger The visual effect used at the center of an AOE spell probably used for other things as well  
14 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer AOE Effect: The spell effect for AOE spells
  15 Unknown uinteger
  15 Unknown Integer
  16 Unknown uinteger Some sort of flags?  
  16 Unknown Integer Some sort of flags?  
  17 Unknown uinteger
  17 Unknown Integer*
  18 Unknown uinteger
  18 Unknown Integer*
  19 Unknown uinteger
  19 Unknown Integer*
  20 Unknown uinteger
  20 Unknown Integer*
  21 Unknown uinteger
  21 Unknown Integer*
  22 Unknown uinteger
  22 Unknown Integer*
  23 Unknown uinteger
  23 Unknown Integer*
  24 Unknown uinteger
  24 Unknown Integer*
  25     Unknown uinteger
  25     Unknown
  26     iRefID_AOEEffId uinteger The visual effect for AOE spells
  26     Unknown
  27     Unknown uinteger
  27     Unknown
  28     Unknown uinteger
  28     Unknown
  29     Unknown uinteger
  29     Unknown
  30     Unknown uinteger
  30     Unknown
  31     Unknown uinteger
  31     Unknown
  32     Unknown uinteger
  32     Unknown


Retrieved from "http://www.sourcepeek.com/wiki/SpellVisual.dbc"
Research by Xanadu


[[Category:DBC]]
[[Category:DBC]]

Revision as of 16:31, 22 February 2010

Visuals used at each part of a spell cast, the missile of the spell, etc.

Header Info

Records..................8581
Fields.....................32
Record Size...............128
String Block Size...........1

Structure 3.3.2

Column	Field 				Type 		Notes 
1 	ID				uinteger 	
2 	iRefID_PrecastEffId 		uinteger 	The visual effect used for the casting   
3 	iRefID_CastingEffId 		uinteger 	The visual effect used for the cast where the spell occurs 
4 	iRefID_TargetEffId 		uinteger 	The visual effect used for the target 
5 	iRefID_BuffEffId 		uinteger 	The visual effect that can be seen while this buff/debuff remains on the target
6 	Unk6 				uinteger 	This has something to do with shapeshift 
7 	iRefID_ChannelEffId 		uinteger 	The visual effect used while channeling a spell 
8 	HasMissile 			Integer 	Boolean
9 	iRefID_MissileEffId		uinteger	The visual effect used for the spell missile 
10 	Flags   			uinteger 
11 	Unknown				uinteger 	
12 	iRefID_SoundEntryId		uinteger 	Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type 
13 	Unknown				uinteger 	
14 	iRefID_CenterEffId" 		uinteger 	The visual effect used at the center of an AOE spell probably used for other things as well 
15 	Unknown 			uinteger 	
16 	Unknown 			uinteger 	Some sort of flags? 
17 	Unknown 			uinteger
18 	Unknown 			uinteger 	
19 	Unknown 			uinteger 	
20 	Unknown 			uinteger 	
21 	Unknown 			uinteger 	
22 	Unknown 			uinteger 	
23 	Unknown 			uinteger 	
24 	Unknown 			uinteger 	
25      Unknown 			uinteger 		
26      iRefID_AOEEffId 		uinteger 	The visual effect for AOE spells
27      Unknown 			uinteger 
28      Unknown 			uinteger 
29      Unknown 			uinteger 
30      Unknown 			uinteger 
31      Unknown 			uinteger 
32      Unknown 			uinteger 

Research by Xanadu