DB/SpellVisual: Difference between revisions
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Frank28 nfls (talk | contribs) m (→Structure) |
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9 Flags BitMask* unknown Flags? | 9 Flags BitMask* unknown Flags? | ||
10 Unknown Integer Some sort of type maybe varies from 0 to 2 with a few rows having data from 3-6 | 10 Unknown Integer Some sort of type maybe varies from 0 to 2 with a few rows having data from 3-6 | ||
11 Unknown Integer Points to something but what? not the kit or effect names (numbers don't exist for a lot of them in those DBC's) | <!-- 11 Unknown Integer Points to something but what? not the kit or effect names (numbers don't exist for a lot of them in those DBC's) --> | ||
11 iRefID_[[SoundEntries.dbc|SoundEntries]] Integer always points to some loop sound effect, means flying sound? | |||
12 Unknown Boolean Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type | 12 Unknown Boolean Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type | ||
13 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Center Effect: The Spell Effect used at the center of an AOE spell probably used for other things as well | 13 iRefID_[[SpellVisualKit.dbc|SpellVisualKit]] Integer Center Effect: The Spell Effect used at the center of an AOE spell probably used for other things as well |
Revision as of 05:56, 28 December 2009
Visuals used at each part of a spell cast, the missile of the spell, etc.
Header Info
Records..................8581 Fields.....................32 Record Size...............128 String Block Size...........1
Structure
Column Field Type Notes 1 ID Integer 2 iRefID_SpellVisualKit Integer Precast Effect: The Spell Effect used for the casting 3 iRefID_SpellVisualKit Integer Casting Effect: The Spell Effect used for the cast where the spell occurs 4 iRefID_SpellVisualKit Integer Target Effect: The Spell Effect used for the target 5 iRefID_SpellVisualKit Integer Buff/Debuff Effect: The effect that can be seen while this buff/debuff remains on the target 6 iRefID_SpellVisualKit Integer Channel Effect: The Spell Effect used while channeling a spell 7 Has a Missile? Boolean Does this spell have a missile effect or not? 8 iRefID_SpellVisualEffectName Integer Missile Effect: Points to 9 Flags BitMask* unknown Flags? 10 Unknown Integer Some sort of type maybe varies from 0 to 2 with a few rows having data from 3-6 11 iRefID_SoundEntries Integer always points to some loop sound effect, means flying sound? 12 Unknown Boolean Often correlates with a 1 here if something is in field 13 and 0 if not but not always (might signify some type of type 13 iRefID_SpellVisualKit Integer Center Effect: The Spell Effect used at the center of an AOE spell probably used for other things as well 14 iRefID_SpellVisualKit Integer AOE Effect: The spell effect for AOE spells 15 Unknown Integer 16 Unknown Integer Some sort of flags? 17 Unknown Integer* 18 Unknown Integer* 19 Unknown Integer* 20 Unknown Integer* 21 Unknown Integer* 22 Unknown Integer* 23 Unknown Integer* 24 Unknown Integer* 25 Unknown 26 Unknown 27 Unknown 28 Unknown 29 Unknown 30 Unknown 31 Unknown 32 Unknown
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