DB/SpellShapeshiftForm: Difference between revisions
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===Flags=== | ===Flags=== | ||
0x00001 = Stance // simulates not being shapeshifted to allow mounts/items/interactions i.e. warrior stances <code>CGUnit_C::IsShapeShifted</code> | |||
0x00002 = Not Toggleable // prevents cancellation <code>Spell_C_CancelActiveSpell</code> | |||
0x00004 = Persist On Death // | |||
0x00008 = Can Interact NPC // allows interaction <code>CGPlayer_C::HandleInteraction, CGGameObject_C_TypeBase::Use</code> | |||
0x00010 = Don't Use Weapon // | |||
0x00020 = Agility Attack Bonus // enables agility AP bonuses e.g. cat form <code>CGPlayer_C::GetAttackPowerContributionFromStat</code>; {{Template:Unverified|{{Template:Sandbox/VersionRange|min_expansionlevel=6|exclusive=0}} obsolete}} | |||
0x00040 = Can Use Equipped Items // can equip items <code>CGItem_C::Use</code> | |||
0x00080 = Can Use Items // can use items <code>CGItem_C::Use</code> | |||
0x00100 = Don't Auto-Unshift // allows client to auto-unshift <code>CGUnit_C::CanAutoUnshift</code> | |||
0x00200 = Considered Dead // prevents LFG teleportation <code>Script_LFGTeleport</code> | |||
0x00400 = Can Only Cast Shapeshift Spells // prevents the use of non-shapeshift form spells <code>CGUnit_C::CheckShapeshiftRules</code> | |||
0x00800 = Stance Cancels At Flightmaster // if <code>m_flags & 1 != 0</code>, cancels shapeshift when interacting with flight masters <code>CGUnit_C::IsCancelShapeshiftAtFlightMaster</code> | |||
0x01000 = No Emote Sounds // prevents emote sounds <code>CGUnit_C::PlayTextEmoteSound</code> | |||
0x02000 = No Trigger Teleport | |||
0x04000 = Cannot change equipped items | |||
0x08000 = Resummon Pets on Unshift | |||
0x10000 = Cannot Use Game Objects | |||
==6.0.1.18179== | ==6.0.1.18179== |
Revision as of 22:26, 25 August 2021
0.5.3.3368
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; // &:1 only, see flags };
1.12.1.5875
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t spell_icon; };
Structure
Column Field Type Notes 1 ID Integer 2 ActionBar Integer 3-19 Name Loc 20 Flags BitMask 21 CreatureType Integer -1 or 0 for getting overwritten by race or server. 22 SpellIcon Integer Instead of "Interface\\Buttons\\Spell-Reset" 23 combatRoundTime Integer Only druid stances have a value. {2500, 1000} Default: 2000, has something to do with spellmanacost; attack speed in ms? - Maybe GlobalCooldown? 24-25 DisplayID[4] Integer {Alliance, Horde} 28-35 presetSpellID[8] Integer Used for "Zombie", "Ghul", "Test", "Tharon'ja", available spells
Flags
0x00001 = Stance // simulates not being shapeshifted to allow mounts/items/interactions i.e. warrior stancesCGUnit_C::IsShapeShifted
0x00002 = Not Toggleable // prevents cancellationSpell_C_CancelActiveSpell
0x00004 = Persist On Death // 0x00008 = Can Interact NPC // allows interactionCGPlayer_C::HandleInteraction, CGGameObject_C_TypeBase::Use
0x00010 = Don't Use Weapon // 0x00020 = Agility Attack Bonus // enables agility AP bonuses e.g. cat formCGPlayer_C::GetAttackPowerContributionFromStat
; ≥ obsoleteᵘ 0x00040 = Can Use Equipped Items // can equip itemsCGItem_C::Use
0x00080 = Can Use Items // can use itemsCGItem_C::Use
0x00100 = Don't Auto-Unshift // allows client to auto-unshiftCGUnit_C::CanAutoUnshift
0x00200 = Considered Dead // prevents LFG teleportationScript_LFGTeleport
0x00400 = Can Only Cast Shapeshift Spells // prevents the use of non-shapeshift form spellsCGUnit_C::CheckShapeshiftRules
0x00800 = Stance Cancels At Flightmaster // ifm_flags & 1 != 0
, cancels shapeshift when interacting with flight mastersCGUnit_C::IsCancelShapeshiftAtFlightMaster
0x01000 = No Emote Sounds // prevents emote soundsCGUnit_C::PlayTextEmoteSound
0x02000 = No Trigger Teleport 0x04000 = Cannot change equipped items 0x08000 = Resummon Pets on Unshift 0x10000 = Cannot Use Game Objects
6.0.1.18179
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t m_attackIconID; uint32_t m_combatRoundTime; uint32_t m_creatureDisplayID[4]; uint32_t m_presetSpellID[8]; uint32_t m_mountTypeID; uint32_t m_exitSoundEntriesID; };