DB/SpellShapeshiftForm: Difference between revisions
Jump to navigation
Jump to search
Barncastle (talk | contribs) m (→0.5.3.3368) |
Barncastle (talk | contribs) m (→Flags) |
||
Line 32: | Line 32: | ||
0x0001 = CGUnit_C::CanCurrentFormMount; can interact? | 0x0001 = CGUnit_C::CanCurrentFormMount; can interact? | ||
0x0002 = breaks on casting (stealth) | 0x0002 = breaks on casting (stealth) | ||
0x0004 = | 0x0004 = | ||
0x0008 = can-interact-special? (if not &1) | 0x0008 = can-interact-special? (if not &1) | ||
0x0020 = modify AttackPowerForAGI | 0x0020 = modify AttackPowerForAGI |
Revision as of 22:13, 19 June 2018
0.5.3.3368
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; // &:1 forces false on CGUnit_C::IsShapeShifted. Only used by warrior stances, original form of CGUnit_C::CanCurrentFormMount };
1.12.1.5875
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t spell_icon; };
Structure
Column Field Type Notes 1 ID Integer 2 ActionBar Integer 3-19 Name Loc 20 Flags BitMask 21 CreatureType Integer -1 or 0 for getting overwritten by race or server. 22 SpellIcon Integer Instead of "Interface\\Buttons\\Spell-Reset" 23 combatRoundTime Integer Only druid stances have a value. {2500, 1000} Default: 2000, has something to do with spellmanacost; attack speed in ms? - Maybe GlobalCooldown? 24-25 DisplayID[4] Integer {Alliance, Horde} 28-35 presetSpellID[8] Integer Used for "Zombie", "Ghul", "Test", "Tharon'ja", available spells
Flags
0x0001 = CGUnit_C::CanCurrentFormMount; can interact? 0x0002 = breaks on casting (stealth) 0x0004 = 0x0008 = can-interact-special? (if not &1) 0x0020 = modify AttackPowerForAGI 0x0100 = related to only_in_shapeshift 0x0400 = 0x1000 = something with EmoteSounds
6.0.1.18179
struct SpellShapeshiftFormRec { uint32_t m_ID; uint32_t m_bonusActionBar; langstringrefⁱ m_name_lang; uint32_t m_flags; uint32_t m_creatureType; uint32_t m_attackIconID; uint32_t m_combatRoundTime; uint32_t m_creatureDisplayID[4]; uint32_t m_presetSpellID[8]; uint32_t m_mountTypeID; uint32_t m_exitSoundEntriesID; };