DB/SpellRange: Difference between revisions
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Line 28: | Line 28: | ||
| 5 || maxRangeFriend || Float || | | 5 || maxRangeFriend || Float || | ||
|- | |- | ||
| 6 || Flags || Integer || 1 = Combat range, 2 = | | 6 || Flags || Integer || 1 = Combat range, 2 = Long range spell | ||
|- style="background:#E0E0E0;" | |- style="background:#E0E0E0;" | ||
| 7 - 23 || Description (+[[Localization]]) || Integer || Long name / description | | 7 - 23 || Description (+[[Localization]]) || Integer || Long name / description | ||
Line 40: | Line 40: | ||
float m_rangeMin[2]; | float m_rangeMin[2]; | ||
float m_rangeMax[2]; | float m_rangeMax[2]; | ||
uint32_t m_flags; // &1: Combat range, &2: | uint32_t m_flags; // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball | ||
{{Template:Type|langstringref}} m_displayName_lang; | {{Template:Type|langstringref}} m_displayName_lang; | ||
{{Template:Type|langstringref}} m_displayNameShort_lang; | {{Template:Type|langstringref}} m_displayNameShort_lang; |
Revision as of 14:30, 9 October 2017
0.5.3.3368 - 2.4.3.8606
struct SpellRangeRec {
uint32_t m_ID;
float m_rangeMin;
float m_rangeMax;
uint32_t m_flags; // &:1 - Use combat reach range Spell_C_GetMinMaxRange
langstringrefⁱ m_displayName_lang;
langstringrefⁱ m_displayNameShort_lang;
};
3.3.5.12340 - 6.0.1.18179
Column | Field | Type | Notes |
---|---|---|---|
1 | ID | Integer | |
2 | minRangeHostile | Float | |
3 | minRangeFriend | Float | |
4 | maxRangeHostile | Float | |
5 | maxRangeFriend | Float | |
6 | Flags | Integer | 1 = Combat range, 2 = Long range spell |
7 - 23 | Description (+Localization) | Integer | Long name / description |
24 - 40 | Short Name (+Localization) | Integer | Sort of an identification ? |
Struct
struct SpellRangeRec { uint32_t m_ID; float m_rangeMin[2]; float m_rangeMax[2]; uint32_t m_flags; // &1: Combat range, &2: Long range player spells i.e. aimed shot, fireball langstringrefⁱ m_displayName_lang; langstringrefⁱ m_displayNameShort_lang; };