DB/SoundEntriesAdvanced
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Advanced parameters for some sounds.
struct SoundEntriesAdvancedEntry // sizeof(0x60) { m_ID; // +0x0, size 0x4, type 0 m_soundEntryID; // +0x4, size 0x4, type 0 m_innerRadius2D; // +0x8, size 0x4, type 3 m_timeA; // +0xC, size 0x4, type 0 m_timeB; // +0x10, size 0x4, type 0 m_timeC; // +0x14, size 0x4, type 0 m_timeD; // +0x18, size 0x4, type 0 m_randomOffsetRange; // +0x1C, size 0x4, type 0 m_usage; // +0x20, size 0x4, type 0 m_timeIntervalMin; // +0x24, size 0x4, type 0 m_timeIntervalMax; // +0x28, size 0x4, type 0 m_volumeSliderCategory; // +0x2C, size 0x4, type 0 m_duckToSFX; // +0x30, size 0x4, type 3 m_duckToMusic; // +0x34, size 0x4, type 3 m_duckToAmbience; // +0x38, size 0x4, type 3 m_innerRadiusOfInfluence; // +0x3C, size 0x4, type 3 m_outerRadiusOfInfluence; // +0x40, size 0x4, type 3 m_timeToDuck; // +0x44, size 0x4, type 0 m_timeToUnduck; // +0x48, size 0x4, type 0 m_insideAngle; // +0x4C, size 0x4, type 3 m_outsideAngle; // +0x50, size 0x4, type 3 m_outsideVolume; // +0x54, size 0x4, type 3 m_outerRadius2D; // +0x58, size 0x4, type 3 m_name; // +0x5C, size 0x4, type 2 };