DB/SoundEntriesAdvanced: Difference between revisions

From wowdev
Jump to navigation Jump to search
m (New page: Advanced parameters for some sounds. *ID int *SoundEntries.dbc irefID *Unknown fields: Float,None,None,None,None,None,Integer,Integer,Integer,Integer,Float,Float,Float,Float,Float,Intege...)
 
No edit summary
Line 1: Line 1:
Advanced parameters for some sounds.
Advanced parameters for some sounds.


*ID int
struct SoundEntriesAdvancedEntry // sizeof(0x60)
*SoundEntries.dbc irefID
{
*Unknown fields: Float,None,None,None,None,None,Integer,Integer,Integer,Integer,Float,Float,Float,Float,Float,Integer,Integer,Float,Float,Float,Float
    m_ID; // +0x0, size 0x4, type 0
*Name String
    m_soundEntryID; // +0x4, size 0x4, type 0
    m_innerRadius2D; // +0x8, size 0x4, type 3
    m_timeA; // +0xC, size 0x4, type 0
    m_timeB; // +0x10, size 0x4, type 0
    m_timeC; // +0x14, size 0x4, type 0
    m_timeD; // +0x18, size 0x4, type 0
    m_randomOffsetRange; // +0x1C, size 0x4, type 0
    m_usage; // +0x20, size 0x4, type 0
    m_timeIntervalMin; // +0x24, size 0x4, type 0
    m_timeIntervalMax; // +0x28, size 0x4, type 0
    m_volumeSliderCategory; // +0x2C, size 0x4, type 0
    m_duckToSFX; // +0x30, size 0x4, type 3
    m_duckToMusic; // +0x34, size 0x4, type 3
    m_duckToAmbience; // +0x38, size 0x4, type 3
    m_innerRadiusOfInfluence; // +0x3C, size 0x4, type 3
    m_outerRadiusOfInfluence; // +0x40, size 0x4, type 3
    m_timeToDuck; // +0x44, size 0x4, type 0
    m_timeToUnduck; // +0x48, size 0x4, type 0
    m_insideAngle; // +0x4C, size 0x4, type 3
    m_outsideAngle; // +0x50, size 0x4, type 3
    m_outsideVolume; // +0x54, size 0x4, type 3
    m_outerRadius2D; // +0x58, size 0x4, type 3
    m_name; // +0x5C, size 0x4, type 2
};

Revision as of 20:36, 16 April 2011

Advanced parameters for some sounds.

struct SoundEntriesAdvancedEntry // sizeof(0x60)
{
   m_ID; // +0x0, size 0x4, type 0
   m_soundEntryID; // +0x4, size 0x4, type 0
   m_innerRadius2D; // +0x8, size 0x4, type 3
   m_timeA; // +0xC, size 0x4, type 0
   m_timeB; // +0x10, size 0x4, type 0
   m_timeC; // +0x14, size 0x4, type 0
   m_timeD; // +0x18, size 0x4, type 0
   m_randomOffsetRange; // +0x1C, size 0x4, type 0
   m_usage; // +0x20, size 0x4, type 0
   m_timeIntervalMin; // +0x24, size 0x4, type 0
   m_timeIntervalMax; // +0x28, size 0x4, type 0
   m_volumeSliderCategory; // +0x2C, size 0x4, type 0
   m_duckToSFX; // +0x30, size 0x4, type 3
   m_duckToMusic; // +0x34, size 0x4, type 3
   m_duckToAmbience; // +0x38, size 0x4, type 3
   m_innerRadiusOfInfluence; // +0x3C, size 0x4, type 3
   m_outerRadiusOfInfluence; // +0x40, size 0x4, type 3
   m_timeToDuck; // +0x44, size 0x4, type 0
   m_timeToUnduck; // +0x48, size 0x4, type 0
   m_insideAngle; // +0x4C, size 0x4, type 3
   m_outsideAngle; // +0x50, size 0x4, type 3
   m_outsideVolume; // +0x54, size 0x4, type 3
   m_outerRadius2D; // +0x58, size 0x4, type 3
   m_name; // +0x5C, size 0x4, type 2
};