DB/SoundEntries
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Header Info
Records..................6528 Fields.....................29 Record Size...............116 String Block Size......415030
Structure
Column Field Type Notes 1 ID Integer 2 Sound Types Integer Value to identify the sound type. Categorization. 3 sRefCon String 4-13 Filename String Each column can contain a filename associated with the sound type. e.g. Different attack sounds for a weapon. 14-23 Unknown Integer Related to columns 4-13 24 dir_path String Directory path appended to sound file called. 25 Unknown Float Possible sound volume 26 Unknown Integer Has the values 0, 1, 32, 33, 34, 512, 513, 544, 1024 and 1056. 27 Unknown Float 28 Unknown Float 29 Unknown Integer
Sound Types (Column 2)
Types Value Type 0 Unused/Miscellaneous 1 Spells 2 UI 3 Footsteps 4 Weapons/Impact 6 Weapons/Miss 7 Greetings 8 Casting 9 Pick Up/Put Down 10 NPC Combat 12 Errors 13 Birds 14 Objects 16 Death 17 NPC Greetings 18 Test/Temporary 19 Armor/Foley 20 Footsteps 21 Water/Character 22 Water/Liquid 23 Tradeskills 25 Doodads 26 Spell Fizzle 27 NPC Loops 28 Zone Music 29 Emotes 30 Narration Music 31 Narration 50 Zone Ambience
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